bsd.network/@cev/110282244885758344
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110282244885758344
Tags:
freebsd,
quake 1,
software,
video games.
After fighting with it for hours I got the latest TrenchBroom release to compile and run under FreeBSD. A pretty big upgrade over NetRadiant 1.5.
I have most of the tools I need now to develop for the Quake engine. I think the one thing I'm missing is a 3d modelling toolchain.