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	<title>djcev.com</title>
	<link>https://djcev.com</link>
	<managingEditor>cvanderz@gmail.com</managingEditor>
	<description>djcev.com</description>
	<lastBuildDate>Fri, 17 Apr 2026 03:48:02 GMT</lastBuildDate>
	<language>en</language>
	<generator>Blogofile</generator>
	<ttl>360</ttl>
	<sy:updatePeriod>daily</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	<item>
		<title><![CDATA[Forgetting (then remembering) to check Webmentions]]></title>
		<link>https://djcev.com/2026/04/webmentions-note</link>
		<dc:creator><![CDATA[Cameron Vanderzanden]]></dc:creator>
		<pubDate>Sun, 12 Apr 2026 10:34:23 PDT</pubDate>
		<category><![CDATA[meta]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[website]]></category>
		<guid isPermaLink="false"><![CDATA[https://djcev.com/2026/04/webmentions-note]]></guid>
		<description><![CDATA[Forgetting (then remembering) to check Webmentions]]></description>
		<content:encoded><![CDATA[<p>A few years ago I <a href="/2021/06/receiving-webmentions/" title="Receiving Webmentions at djcev.com">implemented webmentions</a> on this
site (by way of <a href="https://webmention.io/" title="webmention.io">webmention.io</a> and <a href="https://commentpara.de/" title="comment parade">commentpara.de</a>). I was never
satisfied with it as a commenting system and never fully committed to it.
I kept looking for either a better system or a webmention receiver I could
host myself and never settled on anything.</p>
<p>The <a href="https://indieweb.org/Webmention" title="Webmention at the Indieweb Wiki">webmention</a> system has remained hooked up here and
<em>still works</em>. To my shame I forgot about it and stopped downloading new
messages. I remembered a couple days ago, ran my download script, and there
were mentions that'd been sitting in queue for years. So: sorry! Thank you
to the two people who commented, I appreciate it. Those comments have been
imported and I've left myself a note to remember to run the mention download
script when I update this website in the future.</p>
<p>I'd still like to host my own receiver &amp; mention-sending comment form
(I'd be a lot happier without depending on third-party sites). Maybe it's
time to look at the problem again.</p>]]></content:encoded>
	</item>
	<item>
		<title><![CDATA[Adding airsteps to Ironwail 0.8.1]]></title>
		<link>https://djcev.com/2026/01/ironwail-airsteps</link>
		<dc:creator><![CDATA[Cameron Vanderzanden]]></dc:creator>
		<pubDate>Tue, 20 Jan 2026 15:10:38 PST</pubDate>
		<category><![CDATA[quake 1]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false"><![CDATA[https://djcev.com/2026/01/ironwail-airsteps]]></guid>
		<description><![CDATA[Adding airsteps to Ironwail 0.8.1]]></description>
		<content:encoded><![CDATA[<p>In <a href="/tag/quake-1" title="the Quake tag on this website">Quake</a> if the player runs into and is blocked by any
sufficiently vertical plane the movement code will re-try the move with
the starting position one stepheight up then move the player one
stepheight down in an attempt to step over the obstruction. Quake 1 as
shipped in 1996 only attempts this stepped move if the player is on the
ground. This means that if you jump into a set of stairs and hit the
vertical part of a step without landing on ground first you lose your
momentum as though you'd run into a wall.</p>
<p>Later Quake games allow the player to step up even if they're in the air.
Some Quake 1 sourceports implement this feature as well, often disabled
by default. The feature is called an "airstep" in these engines and is 
typically enabled by setting the <code>pm_airstep</code> cvar to 1. The <a href="https://sourceforge.net/projects/quakespasm/" title="the Quakespasm project at sourceforge.net">Quakespasm</a>
lineage of Quake engines (notably: <a href="https://github.com/andrei-drexler/ironwail" title="the Ironwail project at Andrei Drexler's github">Ironwail</a>) do not, from what I
can tell, implement airsteps. </p>
<p>That's an issue for me because I'd like to play the new cool
<a href="https://www.slipseer.com/" title="Slipgate Sightseer, www.slipseer.com">singleplayer Quake mods</a> but I don't want to get stuck on
stairs. Fortunately this is easy to fix. Ironwail is used for most of
these new mods &amp; it's just a couple lines of code. Here's a quick
<a href="/code/ironwail-0.8.1-airsteps.patch" title="direct link to ironwail-0.8.1-airsteps.patch hosted here at djcev.com">patch</a> for <a href="https://github.com/andrei-drexler/ironwail/releases/tag/v0.8.1" title="the Ironwail 0.8.1 release at Andrei Drexler's github">Ironwail 0.8.1</a> that adds rudimentary
good-enough airsteps:</p>
<hr />

<h3><a href="/code/ironwail-0.8.1-airsteps.patch" title="direct link to ironwail-0.8.1-airsteps.patch hosted here at djcev.com">ironwail-0.8.1-airsteps.patch</a></h3>
<div class="syntax_highlight"><pre><span></span><code><span class="gh">diff --exclude Makefile -Nru ironwail-0.8.1-orig/Quake/sv_phys.c ironwail-0.8.1-hacked/Quake/sv_phys.c</span>
<span class="gd">--- ironwail-0.8.1-orig/Quake/sv_phys.c 2026-01-01 13:04:04.000000000 -0800</span>
<span class="gi">+++ ironwail-0.8.1-hacked/Quake/sv_phys.c   2026-01-20 19:17:37.866332969 -0800</span>
<span class="gu">@@ -865,9 +865,6 @@</span>
<span class="w"> </span>   if ( !(clip &amp; 2) )
<span class="w"> </span>       return;     // move didn&#39;t block on a step

<span class="gd">-   if (!oldonground &amp;&amp; ent-&gt;v.waterlevel == 0)</span>
<span class="gd">-       return;     // don&#39;t stair up while jumping</span>
<span class="gd">-</span>
<span class="w"> </span>   if (ent-&gt;v.movetype != MOVETYPE_WALK)
<span class="w"> </span>       return;     // gibbed by a trigger

<span class="gu">@@ -888,7 +885,6 @@</span>
<span class="w"> </span>   VectorCopy (vec3_origin, upmove);
<span class="w"> </span>   VectorCopy (vec3_origin, downmove);
<span class="w"> </span>   upmove[2] = STEPSIZE;
<span class="gd">-   downmove[2] = -STEPSIZE + oldvel[2]*host_frametime;</span>

<span class="w"> </span>// move up
<span class="w"> </span>   SV_PushEntity (ent, upmove);    // FIXME: don&#39;t link?
<span class="gu">@@ -914,16 +910,26 @@</span>
<span class="w"> </span>   if ( clip &amp; 2 )
<span class="w"> </span>       SV_WallFriction (ent, &amp;steptrace);

<span class="gi">+   downmove[2] -= ent-&gt;v.origin[2] - oldorg[2];</span>
<span class="gi">+</span>
<span class="w"> </span>// move down
<span class="w"> </span>   downtrace = SV_PushEntity (ent, downmove);  // FIXME: don&#39;t link?

<span class="gd">-   if (downtrace.plane.normal[2] &gt; 0.7)</span>
<span class="gi">+   if (downtrace.allsolid)</span>
<span class="gi">+   {</span>
<span class="gi">+       VectorCopy (nosteporg, ent-&gt;v.origin);</span>
<span class="gi">+       VectorCopy (nostepvel, ent-&gt;v.velocity);</span>
<span class="gi">+   }</span>
<span class="gi">+   else if (downtrace.plane.normal[2] &gt; 0.7)</span>
<span class="w"> </span>   {
<span class="w"> </span>       if (ent-&gt;v.solid == SOLID_BSP)
<span class="w"> </span>       {
<span class="w"> </span>           ent-&gt;v.flags =  (int)ent-&gt;v.flags | FL_ONGROUND;
<span class="w"> </span>           ent-&gt;v.groundentity = EDICT_TO_PROG(downtrace.ent);
<span class="w"> </span>       }
<span class="gi">+</span>
<span class="gi">+       if (oldvel[2] &gt; 0)</span>
<span class="gi">+           ent-&gt;v.velocity[2] = oldvel[2];</span>
<span class="w"> </span>   }
<span class="w"> </span>   else
<span class="w"> </span>   {
</code></pre></div>]]></content:encoded>
	</item>
	<item>
		<title><![CDATA[2025 Morrowind Mod List]]></title>
		<link>https://djcev.com/2026/01/morrowind-modlist-1</link>
		<dc:creator><![CDATA[Cameron Vanderzanden]]></dc:creator>
		<pubDate>Thu, 15 Jan 2026 20:24:33 PST</pubDate>
		<category><![CDATA[2000s]]></category>
		<category><![CDATA[collection]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[twitch]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false"><![CDATA[https://djcev.com/2026/01/morrowind-modlist-1]]></guid>
		<description><![CDATA[2025 Morrowind Mod List]]></description>
		<content:encoded><![CDATA[<div class="flush w50 rg">
<a title="Screenshot from the game Morrowind, taken on the road heading away from Seyda Neen" href="/gfx/2026/01/mw-lyria1.jpg">
<img alt="Screenshot from the game Morrowind, taken on the road heading away from Seyda Neen" src="/gfx/2026/01/mw-lyria1-pv.jpg"/>
</a></div>

<p>After about 6 (!) months I recently finished a <a href="/tag/twitch" title="the Twitch tag on this website, djcev.com">streamed</a> playthrough
of <a href="https://elderscrolls.bethesda.net/en/morrowind" title="The Elder Scrolls III: Morrowind at Bethesda's website">Morrowind</a>. As finished as TES III can get anyway - the main quests
of the base game and the two expansions complete. I played with around 85 mods,
mostly sourced from the lists on <a href="https://modding-openmw.com/" title="MOMW - Mod lists designed for OpenMW">Modding OpenMW</a>.</p>
<p>After the cut you'll find a list of the mods I used with links back to
<a href="https://www.nexusmods.com/games/morrowind" title="the Morrowind game category at nexusmods.com">nexusmods</a> where they can be downloaded. Like the other
<a href="/2025/04/new-vegas-modlist-1" title="2025 Fallout New Vegas Mod List at djcev.com">modded game I played in 2025</a> I <em>don't</em> recommend this list.
It's a better idea to pick one from <a href="https://modding-openmw.com/" title="MOMW - Mod lists designed for OpenMW">modding-openmw.com</a> and start
from there.</p>
<!-- more -->

<hr />

<p>I played the game on my Debian 12 (later Debian 13) personal computer using
version 0.49 of the <a href="https://openmw.org/" title="OpenMW's website">OpenMW</a> engine reimplementation. The engine
performed brilliantly &amp; was a major upgrade over running the old engine
in Wine (at least, my memory of running the old engine in Wine).</p>
<p>I pulled ideas from three different modlists to produce the list below,
specifically <a href="https://modding-openmw.com/lists/i-heart-vanilla/" title="the I Heart Vanilla modlist at modding-openmw.com">I Heart Vanilla</a>, <a href="https://modding-openmw.com/lists/i-heart-vanilla-directors-cut/" title="the I Heart Vanilla Director's Cut modlist at modding-openmw.com">I Heart Vanilla Director's Cut</a>,
and <a href="https://modding-openmw.com/lists/expanded-vanilla/" title="the Expanded Vanilla modlist at modding-openmw.com">Expanded Vanilla</a>, all from the aforementioned site
<a href="https://modding-openmw.com/" title="MOMW - Mod lists designed for OpenMW">modding-openmw.com</a>. Past those curated mod sets I installed a maybe a
few dozen mods that I personally like, some old, some new. It's a lot of
mods - 86 - though less than what some folks run these days.</p>
<p>There were a number of mods that either conflicted with others or weren't
working properly. The dungeon overhauls seemed to prevent the <a href="https://www.nexusmods.com/morrowind/mods/56836">S3maphore</a>
mod from playing the correct music in certain dungeon interiors. I had some
landmass or geography conflicts resulting in torn or disrupted ground (easily
worked around). And, a big one, the <a href="https://www.nexusmods.com/morrowind/mods/56480">Devilish Needs</a> mod did not work
well for me. I had to turn a few of its features off due to bugs or
conflicts and could not use it to its fullest. If I were to start a new game
today I'd give the mod <a href="https://www.nexusmods.com/morrowind/mods/57526" title="Sun's Dusk at the Morrowind Nexusmods">Sun's Dusk</a> a try to replace Devilish Needs.</p>
<p>Aside from that this all mostly worked as intended. The difficulty rebalancing
mods did their job (and made many encounters much more challenging).
<a href="https://modding-openmw.gitlab.io/ncgdmw-lua/">NCGDMW-Lua</a> worked well, although I made an error configuring it at the
start, I should have set the skill growth speed to vanilla instead of the
default "slow".</p>
<p>Not included in the list below (because I'm not sure when I installed them)
are the <a href="https://gitlab.com/vtastek/omwfx-shaders" title="the OMWFX Shaders gitlab">OMWFX Shaders</a> &amp; <a href="https://modding-openmw.gitlab.io/momw-post-processing-pack/" title="the MOMW Post Processing Pack at modding-openmw's gitlab">MOMW Post Processing Pack</a>
shader packs.  My shader chain (from the Post Processing section of
settings.cfg) was:
<code>ssao_hq, quakeunderwater, clouds, godrays, bloomPS2, depth_of_field, reshade-colourfulness</code>.</p>
<p>Anyway here's the modlist itself, copied from notes I took as I configured
OpenMW. This should be all the major items; a dependency or something minor
might have been missed.</p>
<table>
<thead>
<tr>
<th>No.</th>
<th class="wide">Mod Name</th>
<th>List?</th>
</tr>
</thead>
<tbody>
<tr>
<td>000.</td>
<td><a href="https://openmw.org/" title="OpenMW's website">Openmw</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>Unofficial Patches / Fixes</td>
<td></td>
</tr>
<tr>
<td>001.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/45096">Patch For Purists</a></td>
<td>IHV</td>
</tr>
<tr>
<td>002.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/47588">Expansion Delay</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>003.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/46720">Dubdilla Location Fix</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>004.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/43931">Unofficial Morrowind Official Plugins Patched</a></td>
<td>IHV</td>
</tr>
<tr>
<td></td>
<td>Difficulty Rebalancing</td>
<td></td>
</tr>
<tr>
<td>005.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/46036">Beware The Sixth House</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>006.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/45713">Tribunal Rebalance</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>007.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/45714">Bloodmoon Rebalance</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>008.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/48745">More Deadly Morrowind Denizens</a></td>
<td>EXPV</td>
</tr>
<tr>
<td></td>
<td>Large Landmass Resources &amp; Additions</td>
<td></td>
</tr>
<tr>
<td>009.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/49042">Of Ash and Blight Data</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>010.</td>
<td><a href="https://www.tamriel-rebuilt.org/downloads/resources">Tamriel Data</a></td>
<td>IHVDC</td>
</tr>
<tr>
<td>011.</td>
<td><a href="https://www.tamriel-rebuilt.org/downloads/main-release">Tamriel Rebuilt (+Factions, +TRMusic)</a></td>
<td>IHVDC</td>
</tr>
<tr>
<td>012.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/44921">Skyrim: Home of the Nords</a></td>
<td>IHVDC</td>
</tr>
<tr>
<td>013.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/44922">Project Cyrodiil</a></td>
<td>IHVDC</td>
</tr>
<tr>
<td>014.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/46810">Tomb of the Snow Prince</a></td>
<td>EXPV</td>
</tr>
<tr>
<td></td>
<td>Content Restoration, Integration</td>
<td></td>
</tr>
<tr>
<td>015.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/47307">Cutting Room Floor</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>016.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/47861">Expansions Integrated</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>017.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/55628">Repopulated Creatures</a></td>
<td></td>
</tr>
<tr>
<td>018.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/49045">OAAB Creatures</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>019.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/49045">OAAB Leveled Lists</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>020.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/56699">Expanded Loot - Food and Dishes</a></td>
<td></td>
</tr>
<tr>
<td>021.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/53681">Magical Mainland Homes</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>Meshes, Performance, Textures, etc</td>
<td></td>
</tr>
<tr>
<td>022.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/45384">Morrowind Optimization Patch</a></td>
<td>IHV</td>
</tr>
<tr>
<td>023.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/46599">Graphic Herbalism</a></td>
<td>IHV</td>
</tr>
<tr>
<td>024.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/46069">Weapon Sheathing</a></td>
<td>IHV</td>
</tr>
<tr>
<td>025.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/49616">Weapon Sheathing Additions (Remiros)</a></td>
<td>IHV</td>
</tr>
<tr>
<td>026.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/45399">Project Atlas</a></td>
<td>IHV</td>
</tr>
<tr>
<td>027.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/45886">Glow In The Dahrk</a></td>
<td>IHV</td>
</tr>
<tr>
<td>028.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/50087">Nords Shut Your Windows</a></td>
<td>IHV</td>
</tr>
<tr>
<td>029.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/46232">OpenMW Containers Animated (akortunov)</a></td>
<td>IHV</td>
</tr>
<tr>
<td>030.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/44153">White Suran</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>031.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/49278">Kirel's Interior Weather</a></td>
<td>IHV</td>
</tr>
<tr>
<td>032.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/43311">Skies .IV (markel9875)</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>033.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/50509">Oh God Snow for Skies.iv and OpenMW</a></td>
<td>EXPV</td>
</tr>
<tr>
<td></td>
<td>Dungeon Overhauls</td>
<td></td>
</tr>
<tr>
<td>034.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/49692">Better Dunmer Strongholds</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>035.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/48236">Berandas Overhaul</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>036.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/49131">OAAB Tombs And Towers</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>037.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/44893">Mines and Caverns</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>038.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/49644">Akulakhan's Best Chamber</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>039.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/53277">Azura's Shrine Overhaul</a></td>
<td>EXPV</td>
</tr>
<tr>
<td></td>
<td>Bodies, Clothes, Faces</td>
<td></td>
</tr>
<tr>
<td>040.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/50093">Familiar Faces</a></td>
<td>IHV</td>
</tr>
<tr>
<td>041.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/47617">Kartoffel's Facelift</a></td>
<td>IHVDC</td>
</tr>
<tr>
<td>042.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/48832">Diverse Khajit</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>043.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/53710">All Races And Classes Unlocked</a></td>
<td></td>
</tr>
<tr>
<td>044.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/46433">Unique Items Compilation</a></td>
<td></td>
</tr>
<tr>
<td>045.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/25725">Unique Finery Replacer</a></td>
<td></td>
</tr>
<tr>
<td>046.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/54841">CanadianIce, Brady228 &amp; Hurdy Gurdy's Robes</a></td>
<td></td>
</tr>
<tr>
<td>047.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/20872">Pluginless NoGlow</a></td>
<td></td>
</tr>
<tr>
<td>048.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/45993">VSBR Vanilla Style Body Replacers</a></td>
<td></td>
</tr>
<tr>
<td>049.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/49149">VSBR Tamriel Data Addon</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>Danae123's mods</td>
<td></td>
</tr>
<tr>
<td>050.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/52013">Wares Ultimate</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>051.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/49808">Stuporstar's Books for Wares</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>052.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/43202">Morrowind Trading Cards</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>Misc (1)</td>
<td></td>
</tr>
<tr>
<td>053.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/45894">Yet Another Guard Diversity</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>054.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/56860">Somewhat Passive Healthy Wildlife</a></td>
<td></td>
</tr>
<tr>
<td>055.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/47253">Djangos Dialogue</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>056.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/44771">Correspondences Of Morrowind</a></td>
<td></td>
</tr>
<tr>
<td>057.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/55651">Near Vanilla Road Sign Replacer</a></td>
<td></td>
</tr>
<tr>
<td>058.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/42009">A Strange Plant</a></td>
<td></td>
</tr>
<tr>
<td>059.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/43131">Holidays Across Tamriel - Vvardenfell</a></td>
<td></td>
</tr>
<tr>
<td>060.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/55249">Holidays Across Tamriel - Mainland</a></td>
<td></td>
</tr>
<tr>
<td>061.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/54858">Protective Guards + Protective Guards Factions &amp; NPCs</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>062.</td>
<td><a href="https://modding-openmw.gitlab.io/go-home/">Go Home!</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>063.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/47230">Fish With Fishing Poles</a></td>
<td></td>
</tr>
<tr>
<td>064.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/56480">Devilish Needs</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>User Interface</td>
<td></td>
</tr>
<tr>
<td>065.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/49662">Big Icons</a></td>
<td>IHV</td>
</tr>
<tr>
<td>066.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/54708">Vanilla Style HD Icons</a></td>
<td>IHV</td>
</tr>
<tr>
<td></td>
<td>Music</td>
<td></td>
</tr>
<tr>
<td>067.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/56836">S3maphore OpenMW Music Management</a></td>
<td>IHVDC</td>
</tr>
<tr>
<td>068.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/47254">Tamriel Rebuilt - Original Soundtrack</a></td>
<td>IHVDC</td>
</tr>
<tr>
<td>069.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/55779">Project Cyrodiil Music - Anvil and Sutch</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>070.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/51255">MUSE Music Expansion - Ashlander</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>071.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/51993">MUSE Music Expansion - Daedric</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>072.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/51169">MUSE Music Expansion - Dwemer</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>073.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/52814">MUSE Music Expansion - Empire</a></td>
<td></td>
</tr>
<tr>
<td>074.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/54639">MUSE Music Expansion - Hlaalu</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>075.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/55082">MUSE Music Expansion - Redoran</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>076.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/51082">MUSE Music Expansion - Sixth House</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>077.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/55730">MUSE Music Expansion - Telvanni</a></td>
<td></td>
</tr>
<tr>
<td>078.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/51407">MUSE Music Expansion - Tomb</a></td>
<td>EXPV</td>
</tr>
<tr>
<td></td>
<td>Misc (2)</td>
<td></td>
</tr>
<tr>
<td>079.</td>
<td><a href="https://modding-openmw.gitlab.io/harvest-lights/">Harvest Lights</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>080.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/44110">CharGen Revamped V2 + CharGen TR Expansion</a></td>
<td></td>
</tr>
<tr>
<td>081.</td>
<td><a href="https://modding-openmw.gitlab.io/ncgdmw-lua/">NCGDMW-Lua</a></td>
<td></td>
</tr>
<tr>
<td>082.</td>
<td><a href="https://modding-openmw.gitlab.io/distant-fixes-lua-edition/">Distant Fixes (LUA Edition)</a></td>
<td>IHV</td>
</tr>
<tr>
<td>083.</td>
<td><a href="https://modding-openmw.gitlab.io/momw-post-processing-pack/">MOMW Post-Processing Shaders</a></td>
<td>EXPV</td>
</tr>
<tr>
<td>084.</td>
<td><a href="https://www.nexusmods.com/morrowind/mods/56570">Fantasia Grass Mod</a></td>
<td></td>
</tr>
<tr>
<td>085.</td>
<td><a href="https://gitlab.com/portmod/delta-plugin">Delta Plugin merged omwaddon</a></td>
<td></td>
</tr>
<tr>
<td>086.</td>
<td><a href="https://github.com/DreamWeave-MP/S3LightFixes">S3LightFixes</a></td>
<td>IHV</td>
</tr>
</tbody>
</table>
<p>For completeness here's the load order I used, copied from openmw.cfg:</p>
<table>
<thead>
<tr>
<th>No.</th>
<th class="wide">ESM / ESP / omwaddon / omwscripts filename</th>
</tr>
</thead>
<tbody>
<tr>
<td>001.</td>
<td>Morrowind.esm</td>
</tr>
<tr>
<td>002.</td>
<td>Tribunal.esm</td>
</tr>
<tr>
<td>003.</td>
<td>Bloodmoon.esm</td>
</tr>
<tr>
<td>004.</td>
<td>Patch for Purists.esm</td>
</tr>
<tr>
<td>005.</td>
<td>Patch for Purists - Book Typos.ESP</td>
</tr>
<tr>
<td>006.</td>
<td>Patch for Purists - Semi-Purist Fixes.ESP</td>
</tr>
<tr>
<td>007.</td>
<td>Expansion Delay.ESP</td>
</tr>
<tr>
<td>008.</td>
<td>Dubdilla Location Fix.ESP</td>
</tr>
<tr>
<td>009.</td>
<td>AreaEffectArrows.esp</td>
</tr>
<tr>
<td>010.</td>
<td>EBQ_Artifact.esp</td>
</tr>
<tr>
<td>011.</td>
<td>LeFemmArmor.esp</td>
</tr>
<tr>
<td>012.</td>
<td>adamantiumarmor.esp</td>
</tr>
<tr>
<td>013.</td>
<td>bcsounds.esp</td>
</tr>
<tr>
<td>014.</td>
<td>entertainers.esp</td>
</tr>
<tr>
<td>015.</td>
<td>master_index.esp</td>
</tr>
<tr>
<td>016.</td>
<td>Beware the Sixth House.ESP</td>
</tr>
<tr>
<td>017.</td>
<td>Tribunal Rebalance.ESP</td>
</tr>
<tr>
<td>018.</td>
<td>Bloodmoon Rebalance.ESP</td>
</tr>
<tr>
<td>019.</td>
<td>MDMD - Creatures Add-On.ESP</td>
</tr>
<tr>
<td>020.</td>
<td>MDMD - More Deadly Morrowind Denizens.ESP</td>
</tr>
<tr>
<td>021.</td>
<td>OAAB_Data.esm</td>
</tr>
<tr>
<td>022.</td>
<td>Tamriel_Data.esm</td>
</tr>
<tr>
<td>023.</td>
<td>Tamriel_Data.omwscripts</td>
</tr>
<tr>
<td>024.</td>
<td>TR_Mainland.esm</td>
</tr>
<tr>
<td>025.</td>
<td>tamrielrebuilt.omwscripts</td>
</tr>
<tr>
<td>026.</td>
<td>TR_Factions.esp</td>
</tr>
<tr>
<td>027.</td>
<td>Sky_Main.esm</td>
</tr>
<tr>
<td>028.</td>
<td>Cyr_Main.esm</td>
</tr>
<tr>
<td>029.</td>
<td>Solstheim Tomb of The Snow Prince.esm</td>
</tr>
<tr>
<td>030.</td>
<td>TOTSP TD Content Integration.esp</td>
</tr>
<tr>
<td>031.</td>
<td>TOTSP_Patch_for_Purists_4.0.2.esp</td>
</tr>
<tr>
<td>032.</td>
<td>TOTSP_Forceful_Travel_NPC_Override.ESP</td>
</tr>
<tr>
<td>033.</td>
<td>Cutting Room Floor - Ald Redaynia.esp</td>
</tr>
<tr>
<td>034.</td>
<td>Cutting Room Floor - Ald-ruhn Underground.esp</td>
</tr>
<tr>
<td>035.</td>
<td>Cutting Room Floor - Bal Ur Ordinators.esp</td>
</tr>
<tr>
<td>036.</td>
<td>Cutting Room Floor - Characters.esp</td>
</tr>
<tr>
<td>037.</td>
<td>Cutting Room Floor - Conjuration.esp</td>
</tr>
<tr>
<td>038.</td>
<td>Cutting Room Floor - Containers.esp</td>
</tr>
<tr>
<td>039.</td>
<td>Cutting Room Floor - Corrected Interiors.esp</td>
</tr>
<tr>
<td>040.</td>
<td>Cutting Room Floor - Creatures &amp; Diseases TR.esp</td>
</tr>
<tr>
<td>041.</td>
<td>Cutting Room Floor - Dagoth.esp</td>
</tr>
<tr>
<td>042.</td>
<td>Cutting Room Floor - Dead Heroes.esp</td>
</tr>
<tr>
<td>043.</td>
<td>Cutting Room Floor - Extra Jobs.esp</td>
</tr>
<tr>
<td>044.</td>
<td>Cutting Room Floor - Extra Orders.esp</td>
</tr>
<tr>
<td>045.</td>
<td>Cutting Room Floor - Free Slaves.esp</td>
</tr>
<tr>
<td>046.</td>
<td>Cutting Room Floor - Herders.esp</td>
</tr>
<tr>
<td>047.</td>
<td>Cutting Room Floor - Items TR.esp</td>
</tr>
<tr>
<td>048.</td>
<td>Cutting Room Floor - Keys.esp</td>
</tr>
<tr>
<td>049.</td>
<td>Cutting Room Floor - Kill Neloth.esp</td>
</tr>
<tr>
<td>050.</td>
<td>Cutting Room Floor - Missing Persons TR.esp</td>
</tr>
<tr>
<td>051.</td>
<td>Cutting Room Floor - Mournhold Caverns.esp</td>
</tr>
<tr>
<td>052.</td>
<td>Cutting Room Floor - Other Extras.esp</td>
</tr>
<tr>
<td>053.</td>
<td>Cutting Room Floor - Quests.esp</td>
</tr>
<tr>
<td>054.</td>
<td>Cutting Room Floor - Shrine Blessings.esp</td>
</tr>
<tr>
<td>055.</td>
<td>Cutting Room Floor - Snow Prince.esp</td>
</tr>
<tr>
<td>056.</td>
<td>Cutting Room Floor - Sounds.esp</td>
</tr>
<tr>
<td>057.</td>
<td>Cutting Room Floor - Spells.esp</td>
</tr>
<tr>
<td>058.</td>
<td>Cutting Room Floor - Taverns.esp</td>
</tr>
<tr>
<td>059.</td>
<td>Cutting Room Floor - Voice Lines.esp</td>
</tr>
<tr>
<td>060.</td>
<td>Expansions Integrated - Fewer BM Creatures.esp</td>
</tr>
<tr>
<td>061.</td>
<td>RepopulatedCreatures.ESP</td>
</tr>
<tr>
<td>062.</td>
<td>OAAB Leveled Creatures.ESP</td>
</tr>
<tr>
<td>063.</td>
<td>OAAB Leveled Lists.ESP</td>
</tr>
<tr>
<td>064.</td>
<td>Expanded Loot.esm</td>
</tr>
<tr>
<td>065.</td>
<td>Expanded Loot - Food and Dishes.ESP</td>
</tr>
<tr>
<td>066.</td>
<td>Expanded Loot - Food and Dishes - TR Implementation.ESP</td>
</tr>
<tr>
<td>067.</td>
<td>Magical Mainland Homes V2.1.ESP</td>
</tr>
<tr>
<td>068.</td>
<td>chuzei_helm_no_neck.esp</td>
</tr>
<tr>
<td>069.</td>
<td>Containers Animated.esp</td>
</tr>
<tr>
<td>070.</td>
<td>whitesuran2_md_edition.esp</td>
</tr>
<tr>
<td>071.</td>
<td>k_weather.esp</td>
</tr>
<tr>
<td>072.</td>
<td>gitd_telvanni_dormers.esp</td>
</tr>
<tr>
<td>073.</td>
<td>gitd_wl_rr_interiors.esp</td>
</tr>
<tr>
<td>074.</td>
<td>Dunmer Stronghold - Andasreth V1.0.esp</td>
</tr>
<tr>
<td>075.</td>
<td>Dunmer Stronghold - Falasmaryon V1.0.esp</td>
</tr>
<tr>
<td>076.</td>
<td>Dunmer Stronghold - Falensarano V1.0.esp</td>
</tr>
<tr>
<td>077.</td>
<td>Dunmer Stronghold - Hlormaren V1.0.esp</td>
</tr>
<tr>
<td>078.</td>
<td>Dunmer Stronghold - Indoranyon V1.0.esp</td>
</tr>
<tr>
<td>079.</td>
<td>Dunmer Stronghold - Kogorhun V1.0.esp</td>
</tr>
<tr>
<td>080.</td>
<td>Dunmer Stronghold - Marandus V1.0.esp</td>
</tr>
<tr>
<td>081.</td>
<td>Dunmer Stronghold - Rotheran V1.0.esp</td>
</tr>
<tr>
<td>082.</td>
<td>Dunmer Stronghold - Telasero V1.0.esp</td>
</tr>
<tr>
<td>083.</td>
<td>Dunmer Stronghold - Valenvaryon V1.0.esp</td>
</tr>
<tr>
<td>084.</td>
<td>Berandas Overhaul.esp</td>
</tr>
<tr>
<td>085.</td>
<td>OAAB - Tombs and Towers.ESP</td>
</tr>
<tr>
<td>086.</td>
<td>Clean_Mines and Caverns.esp</td>
</tr>
<tr>
<td>087.</td>
<td>ABCmod.ESP</td>
</tr>
<tr>
<td>088.</td>
<td>RPNR_Shrine_Of_Azura.ESP</td>
</tr>
<tr>
<td>089.</td>
<td>Diverse Khajiit.ESP</td>
</tr>
<tr>
<td>090.</td>
<td>All Races and Classes Unlocked - Vanilla and Tamriel_Data.ESP</td>
</tr>
<tr>
<td>091.</td>
<td>FM - Unique Items v1.0.ESP</td>
</tr>
<tr>
<td>092.</td>
<td>UFR_v3dot2.esp</td>
</tr>
<tr>
<td>093.</td>
<td>IceBradyHurdyRobeReplacerALL.esp</td>
</tr>
<tr>
<td>094.</td>
<td>VSBR.ESP</td>
</tr>
<tr>
<td>095.</td>
<td>VSBR_TD.ESP</td>
</tr>
<tr>
<td>096.</td>
<td>Wares-base.esm</td>
</tr>
<tr>
<td>097.</td>
<td>Wares_Legacy.esp</td>
</tr>
<tr>
<td>098.</td>
<td>Wares_lists_OAAB.ESP</td>
</tr>
<tr>
<td>099.</td>
<td>Wares_lists_TD.ESP</td>
</tr>
<tr>
<td>100.</td>
<td>ST_Books_Wares_OAAB.ESP</td>
</tr>
<tr>
<td>101.</td>
<td>MTC.esp</td>
</tr>
<tr>
<td>102.</td>
<td>Wares_vanilla_random_lists.ESP</td>
</tr>
<tr>
<td>103.</td>
<td>Wares_containers.ESP</td>
</tr>
<tr>
<td>104.</td>
<td>Wares_npcs.ESP</td>
</tr>
<tr>
<td>105.</td>
<td>Wares_traders.ESP</td>
</tr>
<tr>
<td>106.</td>
<td>Wares_PC_containers.esp</td>
</tr>
<tr>
<td>107.</td>
<td>Wares_PC_npcs.esp</td>
</tr>
<tr>
<td>108.</td>
<td>Wares_PC_traders.esp</td>
</tr>
<tr>
<td>109.</td>
<td>Wares_SHOTN_containers.esp</td>
</tr>
<tr>
<td>110.</td>
<td>Wares_SHOTN_npcs.esp</td>
</tr>
<tr>
<td>111.</td>
<td>Wares_SHOTN_traders.esp</td>
</tr>
<tr>
<td>112.</td>
<td>Wares_TR_containers.esp</td>
</tr>
<tr>
<td>113.</td>
<td>Wares_TR_npcs.esp</td>
</tr>
<tr>
<td>114.</td>
<td>Wares_TR_traders.esp</td>
</tr>
<tr>
<td>115.</td>
<td>Wares_MOAR.ESP</td>
</tr>
<tr>
<td>116.</td>
<td>Yet Another Guard Diversity - Purist.ESP</td>
</tr>
<tr>
<td>117.</td>
<td>Somewhat_Passive_Healthy_Wildlife.esp</td>
</tr>
<tr>
<td>118.</td>
<td>Djangos Dialogue.ESP</td>
</tr>
<tr>
<td>119.</td>
<td>Correspondances_of_Morrowind.esp</td>
</tr>
<tr>
<td>120.</td>
<td>NearVanillaRoadSigns.esp</td>
</tr>
<tr>
<td>121.</td>
<td>PB_AStrangePlant.esp</td>
</tr>
<tr>
<td>122.</td>
<td>Holidays Across Tamriel - Vvardenfell.esp</td>
</tr>
<tr>
<td>123.</td>
<td>Holidays Across Tamriel - Mainland.esp</td>
</tr>
<tr>
<td>124.</td>
<td>protective_guards_for_omw.omwscripts</td>
</tr>
<tr>
<td>125.</td>
<td>go-home.omwaddon</td>
</tr>
<tr>
<td>126.</td>
<td>go-home.omwscripts</td>
</tr>
<tr>
<td>127.</td>
<td>go-home-locking-doors.omwscripts</td>
</tr>
<tr>
<td>128.</td>
<td>Fishing.ESP</td>
</tr>
<tr>
<td>129.</td>
<td>Devilish Needs.esp</td>
</tr>
<tr>
<td>130.</td>
<td>Devilish Needs.omwscripts</td>
</tr>
<tr>
<td>131.</td>
<td>S3maphore.esp</td>
</tr>
<tr>
<td>132.</td>
<td>harvest-lights.omwscripts</td>
</tr>
<tr>
<td>133.</td>
<td>Clean_Chargen Revamped v2_3_2.esp</td>
</tr>
<tr>
<td>134.</td>
<td>CharGen TR Expansion.ESP</td>
</tr>
<tr>
<td>135.</td>
<td>ncgdmw.omwaddon</td>
</tr>
<tr>
<td>136.</td>
<td>ncgdmw.omwscripts</td>
</tr>
<tr>
<td>137.</td>
<td>distant-fixes-lua-edition.omwscripts</td>
</tr>
<tr>
<td>138.</td>
<td>merged.omwaddon</td>
</tr>
<tr>
<td>139.</td>
<td>S3LightFixes.omwaddon</td>
</tr>
</tbody>
</table>
<hr />

<p>I played a <a href="https://en.uesp.net/wiki/Lore:Maormer" title="the UESP Lore article about Sea Elves / Maormer">Sea Elf / Maormer NPC</a> Priest class character (enabled by
the <a href="https://www.nexusmods.com/morrowind/mods/53710">All Races and Classes unlocked</a> mod) and played through a good chunk
of both the Vvardenfell and mainland Mages Guild and Imperial Cult questlines.
I leaned into the blunt weapon, light armor, unarmored, mysticism,
restoration, and conjuration skills. I used one-handed maces for damage and
Tamriel Rebuilt's <a href="https://en.uesp.net/wiki/Tamriel_Rebuilt:Weapons#Staff_of_St._Ino" title="the Staff of St. Ino at the UESP">Staff of St. Ino</a> as a walking stick (and as
an excuse to repeatedly reference the works of Brian Eno). I finished the
Bloodmoon expansion at around level 37. (A level I achieved by paying for
training with gold I got from selling things to <a href="https://en.uesp.net/wiki/Morrowind:Creeper" title="Creeper (Morrowind) at the UESP">Creeper</a>).</p>
<p>It was a good time! Morrowind is one of my favorite games and it was very
fun to return to it after a ~5 year break. <a href="https://www.tamriel-rebuilt.org/" title="Tamriel Rebuilt's website">Tamriel Rebuilt</a> is frankly
incredible now, the new areas are built to a much higher quality than the
parts of TR I played 15 years ago. I look forward to someday rolling
another character so I can see more of TR (and <a href="https://www.nexusmods.com/morrowind/mods/44921">SHotN</a> and
<a href="https://www.nexusmods.com/morrowind/mods/44922">Project Cyrodiil</a>).</p>
<p>I'm not completely done with this character, I think I'll return to it
and do some post-game stuff (maybe complete the mages guild questline).
But for now the game is going on break &amp; priest Lyria gets to rest.</p>
<div class="flush">
<a title="Screenshot from the game Morrowind, taken outside a modded player home near Firewatch, facing the player" href="/gfx/2026/01/mw-lyria2.jpg">
<img alt="Screenshot from the game Morrowind, taken outside a modded player home near Firewatch, facing the player" src="/gfx/2026/01/mw-lyria2-pv.jpg"/>
</a></div>

<hr />]]></content:encoded>
	</item>
	<item>
		<title><![CDATA[2025 Fallout New Vegas Mod List]]></title>
		<link>https://djcev.com/2025/04/new-vegas-modlist-1</link>
		<dc:creator><![CDATA[Cameron Vanderzanden]]></dc:creator>
		<pubDate>Thu, 24 Apr 2025 14:15:00 PDT</pubDate>
		<category><![CDATA[2010s]]></category>
		<category><![CDATA[collection]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[twitch]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false"><![CDATA[https://djcev.com/2025/04/new-vegas-modlist-1]]></guid>
		<description><![CDATA[2025 Fallout New Vegas Mod List]]></description>
		<content:encoded><![CDATA[<div class="flush w50 rg">
<a title="Screenshot from the game Fallout New Vegas, taken from outside the player motel room in Novac" href="/gfx/2025/04/fnv-alison1.jpg">
<img alt="Screenshot from the game Fallout New Vegas, taken from outside the player motel room in Novac" src="/gfx/2025/04/fnv-alison1-pv.jpg"/>
</a></div>

<p>I recently finished a modded game of <a href="https://fallout.bethesda.net/en/games/fallout-new-vegas" title="Fallout New Vegas at Bethesda's website">Fallout New Vegas</a> that
I streamed on <a href="/tag/twitch" title="the twitch tag on this website">twitch</a>. It was a good time &amp; I used a pretty
fun selection of recent (2020? and later) mods that resulted in a mostly
crash-free and fun experience.</p>
<p>After the cut you'll find a list of the mods I had installed, all ~130 of
them, with links back to <a href="https://www.nexusmods.com/games/newvegas" title="the Fallout New Vegas category at nexusmods.com">nexusmods</a> where they can be downloaded.
I <em>don't</em> recommend this list, you should use (or at least start from)
<a href="https://vivanewvegas.moddinglinked.com/" title="the Viva New Vegas mod guide at moddinglinked.com">Viva New Vegas</a> instead, but I'll pass this list on anyway (for my
own records and because people asked for it).</p>
<!-- more -->

<hr />

<p>I started from the aforementioned stable base of the <a href="https://vivanewvegas.moddinglinked.com/" title="the Viva New Vegas mod guide at moddinglinked.com">Viva New Vegas</a>
list and added various things that caught my attention - landscape overhauls,
new dungeons, a body replacer, and other miscellaneous things.</p>
<p>I'll say now, before the list itself, that A World Of Less Pain definitely
conflicted here and there with some of the landscape overhauls I was using
(specifically Enhanced Landscapes / NV Suburban Overhaul / Simple Mojave
Urbanization). The conflicts that I remember were only visual, however; the
mods worked together fine but occasionally looked bad/goofy.</p>
<p>Additionally I think that there were mods editing items that were in conflict
(and that I didn't notice until partway through the game). If I were to do
this again I'd omit the Type4 body mod and its associated clothing mods to
reduce the number of ESPs changing those records.</p>
<p>With that out of the way here's the list itself, organized into sections as
suggested by the <a href="https://vivanewvegas.moddinglinked.com/" title="the Viva New Vegas mod guide at moddinglinked.com">Viva New Vegas</a> guide. (This roughly corresponds to
the left pane in <a href="https://www.modorganizer.org/" title="Mod Organizer's website">Mod Organizer 2</a>). There may be a few dependencies
not listed.</p>
<table>
<thead>
<tr>
<th>No.</th>
<th class="wide">Mod Name</th>
<th>List?</th>
</tr>
</thead>
<tbody>
<tr>
<td>000.</td>
<td><a href="http://nvse.silverlock.org/" title="website for the New Vegas Script Extender">New Vegas Script Extender</a></td>
<td>VNV</td>
</tr>
<tr>
<td>000.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/77170">Ultimate Edition ESM Fixes</a></td>
<td>VNV</td>
</tr>
<tr>
<td></td>
<td>Utilities</td>
<td></td>
</tr>
<tr>
<td>001.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/58277">JIP LN NVSE Plugin</a></td>
<td>VNV</td>
</tr>
<tr>
<td>002.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/58277">JIP LN Settings INI</a></td>
<td>VNV</td>
</tr>
<tr>
<td>003.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/66927">JohnnyGuitar NVSE</a></td>
<td>VNV</td>
</tr>
<tr>
<td>004.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/86200">JohnnyGuitar - All Tweaks Preset</a></td>
<td>VNV</td>
</tr>
<tr>
<td>005.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/72541">ShowOff xNVSE</a></td>
<td>VNV</td>
</tr>
<tr>
<td>006.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/72541">ShowOff xNVSE - INI</a></td>
<td>VNV</td>
</tr>
<tr>
<td>007.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/66537">New Vegas Tick Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>008.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/66537">New Vegas Tick Fix - Viva Default Preset</a></td>
<td>VNV</td>
</tr>
<tr>
<td>009.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/71336">kNVSE</a></td>
<td>VNV</td>
</tr>
<tr>
<td>010.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/57174">User Interface Organizer</a></td>
<td>VNV</td>
</tr>
<tr>
<td>011.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/68714">Mod Limit Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>012.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/87814">Shader Loader - NVSE</a></td>
<td>VNV</td>
</tr>
<tr>
<td>013.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/83088">KEYWORDS</a></td>
<td>VNV</td>
</tr>
<tr>
<td>014.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/68016">Hair Patcher Two</a></td>
<td></td>
</tr>
<tr>
<td>015.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/72789">Character Preset Menu</a></td>
<td></td>
</tr>
<tr>
<td>016.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/50468">JIP Companions Command and Control</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>Bug Fixes</td>
<td></td>
</tr>
<tr>
<td>017.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/51664">YUP - Base Game and All DLC</a></td>
<td>VNV</td>
</tr>
<tr>
<td>018.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/71239">Unofficial Patch NVSE Plus</a></td>
<td>VNV</td>
</tr>
<tr>
<td>019.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/81003">Navmesh Overhaul</a></td>
<td></td>
</tr>
<tr>
<td>020.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/66347">Stewie Tweaks</a></td>
<td>VNV</td>
</tr>
<tr>
<td>021.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/79358">Stewie Tweaks - VNV INI</a></td>
<td>VNV</td>
</tr>
<tr>
<td>022.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/80993">Engine Optimizations</a></td>
<td>VNV</td>
</tr>
<tr>
<td>023.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/71973">Fast Weapon Lag Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>024.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/84823">VATS Lag Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>025.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/80666">ActorCause Save Bloat Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>026.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/84443">Viewmodel Shake Fix - NVSE</a></td>
<td>VNV</td>
</tr>
<tr>
<td>027.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/85198">3rd Person Animation Fixpack</a></td>
<td>VNV</td>
</tr>
<tr>
<td>028.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/74295">New Vegas Mesh Improvement Mod</a></td>
<td>VNV</td>
</tr>
<tr>
<td>029.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/82042">Skinned Mesh Improvement Mod</a></td>
<td>VNV</td>
</tr>
<tr>
<td>030.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/81775">PipBoyOn Node Fixes NV</a></td>
<td>VNV</td>
</tr>
<tr>
<td>031.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/83815">MAC-10</a></td>
<td>VNV</td>
</tr>
<tr>
<td>032.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/85622">ITEM</a></td>
<td>VNV</td>
</tr>
<tr>
<td>033.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/86437">Doc Mitchell's Window Sunlight Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>034.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/69833">Improved Lighting Shaders</a></td>
<td></td>
</tr>
<tr>
<td>035.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/77205">Climate Control NVSE</a></td>
<td>VNV</td>
</tr>
<tr>
<td>036.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/77073">Assorted Voice Popping Fixes</a></td>
<td>VNV</td>
</tr>
<tr>
<td>037.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/77073">Elijah Missing Distortion Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>038.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/77683">MoonlightNVSE</a></td>
<td>VNV</td>
</tr>
<tr>
<td>039.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/78617">Aqua Performa - Strip Performance Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>040.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/80316">Fallout Alpha Rendering Tweaks</a></td>
<td>VNV</td>
</tr>
<tr>
<td>041.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/80443">Exterior Emittance Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>042.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/81200">Depth of Field Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>043.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/71501">ExRB - Extended Roombounds</a></td>
<td></td>
</tr>
<tr>
<td>044.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/73596">Strip Lights Region Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>045.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/83094">Swimming Creatures Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>046.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/87119">Slideshow FOV Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>047.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/88587">Gas Trap Performance Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td></td>
<td>Visual Bug Fixes</td>
<td></td>
</tr>
<tr>
<td>048.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/71577">FaceGen Tint Fixes for NV</a></td>
<td>VNV</td>
</tr>
<tr>
<td>049.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/78400">High Resolution Water Fog</a></td>
<td>VNV</td>
</tr>
<tr>
<td>050.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/81201">Muzzle Flash Light Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>051.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/84781">Viewmodel Shading Fix - NVSE</a></td>
<td>VNV</td>
</tr>
<tr>
<td>052.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/87830">Blood Decal Flashing Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>053.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/83425">Landscape Texture Improvements</a></td>
<td>VNV</td>
</tr>
<tr>
<td>054.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/73937">Landscape Disposition Fix</a></td>
<td>VNV</td>
</tr>
<tr>
<td>055.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/83065">Wasted Rocks</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>User Interface</td>
<td></td>
</tr>
<tr>
<td>056.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/42507">Mod Configuration Menu</a></td>
<td>VNV</td>
</tr>
<tr>
<td>057.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/42507">Mod Configuration Menu BugFix 2</a></td>
<td>VNV</td>
</tr>
<tr>
<td>058.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/44757">One HUD (oHUD)</a></td>
<td></td>
</tr>
<tr>
<td>059.</td>
<td><a href="https://vivanewvegas.moddinglinked.com/hud.html">Vanilla UI Plus (New Vegas)</a></td>
<td>VNV</td>
</tr>
<tr>
<td>060.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/77963">High Res Local Maps</a></td>
<td>VNV</td>
</tr>
<tr>
<td>061.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/77989">High Resolution Screens</a></td>
<td>VNV</td>
</tr>
<tr>
<td>062.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/67811">Faster Start Menu</a></td>
<td>VNV</td>
</tr>
<tr>
<td>063.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/75920">JIP Improved Recipe Menu ESPless</a></td>
<td>VNV</td>
</tr>
<tr>
<td>064.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/85148">Sleep Wait Hardcore Needs</a></td>
<td>VNV</td>
</tr>
<tr>
<td>065.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/85957">Consistent Weapon Mod Descriptions</a></td>
<td>VNV</td>
</tr>
<tr>
<td></td>
<td>Gameplay</td>
<td></td>
</tr>
<tr>
<td>066.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/61973">Immersive Recoil</a></td>
<td></td>
</tr>
<tr>
<td>067.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/62180">Follower Tweaks</a></td>
<td>VNV</td>
</tr>
<tr>
<td>068.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/86885">Leveled DLC Delay</a></td>
<td>VNV</td>
</tr>
<tr>
<td>069.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/81002">Better Caravan</a></td>
<td>VNV</td>
</tr>
<tr>
<td>070.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/66785">Faster Sleep Wait</a></td>
<td>VNV</td>
</tr>
<tr>
<td>071.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/83782">Bad Touch NVSE</a></td>
<td>VNV</td>
</tr>
<tr>
<td>072.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/75748">Light Up And Smoke Those Cigarettes - Rebalanced</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>Content</td>
<td></td>
</tr>
<tr>
<td>073.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/79358">Uncut Wasteland - VNV Edit</a></td>
<td>VNV</td>
</tr>
<tr>
<td>074.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/81530">Misc Content Restoration - NV</a></td>
<td>VNV</td>
</tr>
<tr>
<td>075.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/79358">Misc Content Restoration - YUP Patch</a></td>
<td>VNV</td>
</tr>
<tr>
<td>076.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/66726">Functional Post Game Ending</a></td>
<td>VNV</td>
</tr>
<tr>
<td>077.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/73803">Essential DLC Enhancements</a></td>
<td>VNV</td>
</tr>
<tr>
<td>078.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/64623">The Living Desert Main File</a></td>
<td>VNV</td>
</tr>
<tr>
<td>079.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/75031">Better Brotherhood</a></td>
<td>VNV</td>
</tr>
<tr>
<td>080.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/75031">Better Brotherhood VNV Patch</a></td>
<td>VNV</td>
</tr>
<tr>
<td></td>
<td>Overhauls</td>
<td></td>
</tr>
<tr>
<td>081.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/78877">Vanilla Enhancements Merged</a></td>
<td>VNV</td>
</tr>
<tr>
<td>082.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/79358">EVEM - YUP Patch</a></td>
<td>VNV</td>
</tr>
<tr>
<td>083.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/79358">EVEM - Uncut Extra Collection - FPGE Patch</a></td>
<td>VNV</td>
</tr>
<tr>
<td>084.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/71139">A World Of Pain Revised</a></td>
<td></td>
</tr>
<tr>
<td>085.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/71139">A World Of Pain Revised FPGE Patch</a></td>
<td></td>
</tr>
<tr>
<td>086.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/81523">Sweet Pain NV</a></td>
<td></td>
</tr>
<tr>
<td>087.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/62941">Mojave Arsenal</a></td>
<td></td>
</tr>
<tr>
<td>088.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/69809">MoreMojave</a></td>
<td></td>
</tr>
<tr>
<td>089.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/69406">Enhanced Landscapes</a></td>
<td></td>
</tr>
<tr>
<td>090.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/80526">New Vegas Suburban Overhaul</a></td>
<td></td>
</tr>
<tr>
<td>091.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/85729">Simple Mojave Urbanization</a></td>
<td></td>
</tr>
<tr>
<td>092.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/90505">MoreMojave - SMU Patch</a></td>
<td></td>
</tr>
<tr>
<td>093.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/87935">Lone Star</a></td>
<td>VNV</td>
</tr>
<tr>
<td>094.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/78916">Trap Tweaks NV</a></td>
<td>VNV</td>
</tr>
<tr>
<td>095.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/80360">Harder Better Faster Stronger</a></td>
<td></td>
</tr>
<tr>
<td>096.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/71390">Simple Interior Lighting Overhaul</a></td>
<td></td>
</tr>
<tr>
<td>097.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/71583">Universal Water Bottling</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>Visuals</td>
<td></td>
</tr>
<tr>
<td>098.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/87763">Simple Character Expansions</a></td>
<td>VNV</td>
</tr>
<tr>
<td>099.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/62811">Natural Eyes - Shadow</a></td>
<td></td>
</tr>
<tr>
<td>100.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/62744">Megaton Hairs</a></td>
<td></td>
</tr>
<tr>
<td>101.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/62744">Megaton Hairs EGMS</a></td>
<td></td>
</tr>
<tr>
<td>102.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/71419">Project Hairline</a></td>
<td></td>
</tr>
<tr>
<td>103.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/34790">Eyelashes FNV</a></td>
<td></td>
</tr>
<tr>
<td>104.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/87077">Eyelashes FNV Fixed</a></td>
<td></td>
</tr>
<tr>
<td>105.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/77933">High Resolution Bloom</a></td>
<td></td>
</tr>
<tr>
<td>106.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/64335">B42 Inertia</a></td>
<td>VNV</td>
</tr>
<tr>
<td>107.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/85898">Contrasted LOD Noise 1k</a></td>
<td>VNV</td>
</tr>
<tr>
<td>108.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/83515">More Consistent Vanilla Rock Textures</a></td>
<td>VNV</td>
</tr>
<tr>
<td>109.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/69226">A Little More Lamplight</a></td>
<td></td>
</tr>
<tr>
<td>110.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/88153">A Little More Lamplight - Light Toggle Script Fix</a></td>
<td></td>
</tr>
<tr>
<td>111.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/79378">Atmospheric Lighting Tweaks - FNV - YUP</a></td>
<td>VNV</td>
</tr>
<tr>
<td>112.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/75437">Desert Natural Weathers NV</a></td>
<td></td>
</tr>
<tr>
<td>113.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/79612">Cloud Upgrade</a></td>
<td>VNV</td>
</tr>
<tr>
<td>114.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/75183">Dusty Distance Redone</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>Sound</td>
<td></td>
</tr>
<tr>
<td>115.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/69562">Brave New World</a></td>
<td></td>
</tr>
<tr>
<td>116.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/69562">Brave New World - Revoice Only (Scripted) Hotfix</a></td>
<td></td>
</tr>
<tr>
<td>117.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/76023">Brave New World (BNW) Fixed FaceGen Tints</a></td>
<td></td>
</tr>
<tr>
<td></td>
<td>Body + Armor Replacers</td>
<td></td>
</tr>
<tr>
<td>118.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/66903">Type 4 Body And Armor</a></td>
<td></td>
</tr>
<tr>
<td>119.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/69642">Type 4 More Modest</a></td>
<td></td>
</tr>
<tr>
<td>120.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/86547">Type 4 Female Reshape Armors</a></td>
<td></td>
</tr>
<tr>
<td>121.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/86547">Type 4 Powder Gangers</a></td>
<td></td>
</tr>
<tr>
<td>122.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/86547">Type 4 Female Reshape Power Armor Hands Fix</a></td>
<td></td>
</tr>
<tr>
<td>123.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/74893">Type 4 Patches</a></td>
<td></td>
</tr>
<tr>
<td>124.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/74893">Type 4 Patches Lone Star</a></td>
<td></td>
</tr>
<tr>
<td>125.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/66993">Type 4 Alternative Outfits Raider Armors</a></td>
<td></td>
</tr>
<tr>
<td>126.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/74646">Type 4 Bunny Outfit</a></td>
<td></td>
</tr>
<tr>
<td>127.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/67254">Dala New Vegas Showgirls</a></td>
<td></td>
</tr>
<tr>
<td>128.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/74959">Modest Type 4 Replacer</a></td>
<td></td>
</tr>
<tr>
<td>129.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/71940">360 Movement</a></td>
<td></td>
</tr>
<tr>
<td>130.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/80699">SIGMA - 3rd Person Animations</a></td>
<td></td>
</tr>
<tr>
<td>131.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/80812">360 Movement SIGMA Patch - Alternative Run</a></td>
<td></td>
</tr>
<tr>
<td>132.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/85718">Idle Variety ESPless</a></td>
<td></td>
</tr>
<tr>
<td>133.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/87418">Idle Variety ESPless Patches for Various Mods</a></td>
<td></td>
</tr>
<tr>
<td>134.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/68776">NV Compatibility Skeleton</a></td>
<td>VNV</td>
</tr>
<tr>
<td></td>
<td>Highest Priority</td>
<td></td>
</tr>
<tr>
<td>135.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/55085">FOV Slider</a></td>
<td></td>
</tr>
<tr>
<td>136.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/79883">3rd Person Camera Overhaul</a></td>
<td></td>
</tr>
<tr>
<td>137.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/79358">VNV Pre-Generated Object LOD</a></td>
<td>VNV</td>
</tr>
<tr>
<td>138.</td>
<td><a href="https://www.nexusmods.com/newvegas/mods/79358">VNV Pre-Generated Terrain LOD</a></td>
<td>VNV</td>
</tr>
</tbody>
</table>
<p>And for the sake of completeness here's the specific load order I used
(corresponding to the right pane in <a href="https://www.modorganizer.org/" title="Mod Organizer's website">Mod Organizer 2</a>):</p>
<table>
<thead>
<tr>
<th>No.</th>
<th class="wide">ESM / ESP filename</th>
</tr>
</thead>
<tbody>
<tr>
<td>001.</td>
<td>FalloutNV.esm</td>
</tr>
<tr>
<td>002.</td>
<td>DeadMoney.esm</td>
</tr>
<tr>
<td>003.</td>
<td>HonestHearts.esm</td>
</tr>
<tr>
<td>004.</td>
<td>OldWorldBlues.esm</td>
</tr>
<tr>
<td>005.</td>
<td>LonesomeRoad.esm</td>
</tr>
<tr>
<td>006.</td>
<td>GunRunnersArsenal.esm</td>
</tr>
<tr>
<td>007.</td>
<td>ClassicPack.esm</td>
</tr>
<tr>
<td>008.</td>
<td>MercenaryPack.esm</td>
</tr>
<tr>
<td>009.</td>
<td>TribalPack.esm</td>
</tr>
<tr>
<td>010.</td>
<td>CaravanPack.esm</td>
</tr>
<tr>
<td>011.</td>
<td>YUP - Base Game + All DLC.esm</td>
</tr>
<tr>
<td>012.</td>
<td>BraveNewWorld.esm</td>
</tr>
<tr>
<td>013.</td>
<td>NavmeshOverhaul.esm</td>
</tr>
<tr>
<td>014.</td>
<td>fixy crap ue.esp</td>
</tr>
<tr>
<td>015.</td>
<td>Landscape Texture Improvements.esm</td>
</tr>
<tr>
<td>016.</td>
<td>Landscape Texture Improvements - YUP Patch.esm</td>
</tr>
<tr>
<td>017.</td>
<td>Landscape Disposition Fix.esm</td>
</tr>
<tr>
<td>018.</td>
<td>Leveled DLC Delay.esm</td>
</tr>
<tr>
<td>019.</td>
<td>Bad Touch.esm</td>
</tr>
<tr>
<td>020.</td>
<td>Functional Post Game Ending.esm</td>
</tr>
<tr>
<td>021.</td>
<td>Functional Post Game Ending - YUP Patch.esm</td>
</tr>
<tr>
<td>022.</td>
<td>TLD_Travelers.esm</td>
</tr>
<tr>
<td>023.</td>
<td>Better Brotherhood.esm</td>
</tr>
<tr>
<td>024.</td>
<td>Vanilla Enhancements.esm</td>
</tr>
<tr>
<td>025.</td>
<td>A World of Pain Revised.esm</td>
</tr>
<tr>
<td>026.</td>
<td>AWOP Revised FPGE Patch.esm</td>
</tr>
<tr>
<td>027.</td>
<td>New Vegas Landscape Overhaul.esm</td>
</tr>
<tr>
<td>028.</td>
<td>MoreMojave.esm</td>
</tr>
<tr>
<td>029.</td>
<td>Sweet Pain NV.esm</td>
</tr>
<tr>
<td>030.</td>
<td>Simple Mojave Urbanization.esm</td>
</tr>
<tr>
<td>031.</td>
<td>urbanoverhaul.esp</td>
</tr>
<tr>
<td>032.</td>
<td>Lone Star.esm</td>
</tr>
<tr>
<td>033.</td>
<td>Simple Character Expansions.esm</td>
</tr>
<tr>
<td>034.</td>
<td>zzjayHairsFNV.esp</td>
</tr>
<tr>
<td>035.</td>
<td>oHUD.esm</td>
</tr>
<tr>
<td>036.</td>
<td>QS3rdPerCamOverhaul.esm</td>
</tr>
<tr>
<td>037.</td>
<td>Vanilla UI Plus.esp</td>
</tr>
<tr>
<td>038.</td>
<td>YUP - NPC Fixes (Base Game + All DLC).esp</td>
</tr>
<tr>
<td>039.</td>
<td>BraveNewWorld-YUP.esp</td>
</tr>
<tr>
<td>040.</td>
<td>Unofficial Patch NVSE Plus.esp</td>
</tr>
<tr>
<td>041.</td>
<td>ExRB.esp</td>
</tr>
<tr>
<td>042.</td>
<td>NVMIM.esp</td>
</tr>
<tr>
<td>043.</td>
<td>GasTrapPerformanceFix.esp</td>
</tr>
<tr>
<td>044.</td>
<td>HairPatcher.esp</td>
</tr>
<tr>
<td>045.</td>
<td>FNV FaceGen Fix.esp</td>
</tr>
<tr>
<td>046.</td>
<td>The Mod Configuration Menu.esp</td>
</tr>
<tr>
<td>047.</td>
<td>ImmersiveRecoil.esp</td>
</tr>
<tr>
<td>048.</td>
<td>Follower Tweaks.esp</td>
</tr>
<tr>
<td>049.</td>
<td>Uncut Wasteland.esp</td>
</tr>
<tr>
<td>050.</td>
<td>Uncut Extra Collection.esp</td>
</tr>
<tr>
<td>051.</td>
<td>Misc Content Restoration.esp</td>
</tr>
<tr>
<td>052.</td>
<td>Misc Content Restoration - YUP Patch.esp</td>
</tr>
<tr>
<td>053.</td>
<td>Functional Post Game Ending - Uncut Wasteland Patch.esp</td>
</tr>
<tr>
<td>054.</td>
<td>Functional Post Game Ending - Uncut Extra Collection Patch.esp</td>
</tr>
<tr>
<td>055.</td>
<td>BraveNewWorld-FPGE.esp</td>
</tr>
<tr>
<td>056.</td>
<td>BraveNewWorld-UncutExtraCollection.esp</td>
</tr>
<tr>
<td>057.</td>
<td>Better Brotherhood - VNV Patch.esp</td>
</tr>
<tr>
<td>058.</td>
<td>Mojave Arsenal.esp</td>
</tr>
<tr>
<td>059.</td>
<td>DLC Enhancements.esp</td>
</tr>
<tr>
<td>060.</td>
<td>EVEM - YUP Patch.esp</td>
</tr>
<tr>
<td>061.</td>
<td>EVEM - Uncut Extra Collection - FPGE Patch.esp</td>
</tr>
<tr>
<td>062.</td>
<td>MoreMojave - SMU Patch.esp</td>
</tr>
<tr>
<td>063.</td>
<td>Trap Tweaks.esp</td>
</tr>
<tr>
<td>064.</td>
<td>Universal Water Bottling.esp</td>
</tr>
<tr>
<td>065.</td>
<td>JIP Companions Command &amp; Control.esp</td>
</tr>
<tr>
<td>066.</td>
<td>Simple Character Expansions - YUP.esp</td>
</tr>
<tr>
<td>067.</td>
<td>Simple Character Expansions - UW VNV Edit Patch.esp</td>
</tr>
<tr>
<td>068.</td>
<td>B42Inertia.esp</td>
</tr>
<tr>
<td>069.</td>
<td>Little More Lamplight.esp</td>
</tr>
<tr>
<td>070.</td>
<td>A Little More Lamplight - Light Toggle Script Fix.esp</td>
</tr>
<tr>
<td>071.</td>
<td>Strip Lights Region Fix.esp</td>
</tr>
<tr>
<td>072.</td>
<td>Atmospheric Lighting Tweaks.esp</td>
</tr>
<tr>
<td>073.</td>
<td>LightUpAndSmokeThoseCigarettes_edisleado.esp</td>
</tr>
<tr>
<td>074.</td>
<td>zz_MegatonHairs_Vanilla_Races.esp</td>
</tr>
<tr>
<td>075.</td>
<td>Eyelashes New Vegas.esp</td>
</tr>
<tr>
<td>076.</td>
<td>T4-plugin.esp</td>
</tr>
<tr>
<td>077.</td>
<td>T4 Female Reshaped All In One.esp</td>
</tr>
<tr>
<td>078.</td>
<td>PowerArmorHandFix.esp</td>
</tr>
<tr>
<td>079.</td>
<td>T4-modest.esp</td>
</tr>
<tr>
<td>080.</td>
<td>TYPE4 - YUP Patch.esp</td>
</tr>
<tr>
<td>081.</td>
<td>TYPE4 - Eyelashes New Vegas Patch.esp</td>
</tr>
<tr>
<td>082.</td>
<td>TYPE4 - DLC Enhancements Patch (Modest) - Lone Star Patch.esp</td>
</tr>
<tr>
<td>083.</td>
<td>TYPE4 - Lone Star Patch.esp</td>
</tr>
<tr>
<td>084.</td>
<td>Modest T4 Replacers.esp</td>
</tr>
<tr>
<td>085.</td>
<td>zzProjectWig.esp</td>
</tr>
<tr>
<td>086.</td>
<td>FOVSlider.esp</td>
</tr>
<tr>
<td>087.</td>
<td>DNWeathers.esp</td>
</tr>
<tr>
<td>088.</td>
<td>360Movement.esp</td>
</tr>
</tbody>
</table>
<hr />

<p>I played the game on my ordinary Linux desktop computer. I'm currently
running <a href="https://www.debian.org/" title="the Debian Linux project's website">Debian</a> 12.10 &amp; using the <a href="https://www.winehq.org/" title="WineHQ - run windows applications on Linux, BSD, and others">Wine</a> version available in
the standard apt repositories (Wine 8.0 according to apt search). I had
some crashes around Helios One and an unusually high number of crashes
in the Dead Money DLC but other than that the game performed well.</p>
<p>One thing I couldn't get working at all under Wine was <a href="https://github.com/sheson/xLODGen" title="xLODGen - xEdit tool mode to generate LOD for several Bethesda games">xLODGen</a>.
I used the pre-generated <a href="https://www.nexusmods.com/newvegas/mods/79358">Viva New Vegas LOD</a> &amp; so I had a lot of
distance detail mismatch with the mods I was running. (A lot of "pop-in"
I think it's called). I'll need to figure out how to get either xLODGen
or FNVLODGen to work one of these days.</p>
<p>I built (and vaguely roleplayed) a character skilled at guns, medicine,
and speech. I took a lot of of damage-increasing perks - Black Widow,
Grunt, Bloody Mess, Living Anatomy, and eventually Thought You Died. I
used a bunch of overpowered DLC weapons - .45 Auto pistols, the
Survivalist's rifle, the Holorifle. I was a glass cannon for much of
the early and middle game and ended up pretty overpowered at the end
(completed at around level 40).</p>
<p>It was, as I said above, a good time. I look forward to playing Fallout
3 soon (though I think I'll play that one vanilla first as I have never
played it before).</p>
<div class="flush">
<a title="Screenshot from the game Fallout New Vegas, taken from outside the player motel room in Novac, facing the player" href="/gfx/2025/04/fnv-alison2.jpg">
<img alt="Screenshot from the game Fallout New Vegas, taken from outside the player motel room in Novac, facing the player" src="/gfx/2025/04/fnv-alison2-pv.jpg"/>
</a></div>

<hr />]]></content:encoded>
	</item>
	<item>
		<title><![CDATA[Dog Maps 01]]></title>
		<link>https://djcev.com/2024/09/dogmaps-01</link>
		<dc:creator><![CDATA[Cameron Vanderzanden]]></dc:creator>
		<pubDate>Fri, 20 Sep 2024 17:48:09 PDT</pubDate>
		<category><![CDATA[quake 1]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false"><![CDATA[https://djcev.com/2024/09/dogmaps-01]]></guid>
		<description><![CDATA[Dog Maps 01]]></description>
		<content:encoded><![CDATA[<div style="margin: 0 auto; text-align: center; " title="Dog Maps 01">
<video width="640" height="360" poster="" controls style="width: 100%; ">
<source src="/vid/2024/dogmaps-01-halfres.mp4" type="video/mp4">
<a title="A short video demonstration of QuakeC-based movement on dogwalk2_h" href="/vid/2024/dogmaps-01-halfres.mp4"><img alt="Screenshot from the video 'Dog Maps 01' taken from the starting position of dogwalk2_h.bsp" src="/gfx/2024/09/dogmaps01-pv.jpg" /></a>
</video></div>

<p>Another short video demonstration of a few different Quake 1 movement
techniques. Various forms of air acceleration, climbing, crouching,
doublejumps, et cetera. Player movement is again being handled by the
<a href="/git/fte_dogmode/" title="QuakeC mod for FTEQW that I've been working on, hosted on this website">mod I'm tinkering with</a>.</p>
<p>This video is also available <a href="https://www.youtube.com/watch?v=HWjZETkC_tk" title="Dog Maps 01 at youtube.com">on youtube</a> (in
higher-but-still-garbage quality).</p>]]></content:encoded>
	</item>
	<item>
		<title><![CDATA[Short QuakeC movement exhibition on pd_ladders.bsp]]></title>
		<link>https://djcev.com/2024/07/pd-ladders-movement</link>
		<dc:creator><![CDATA[Cameron Vanderzanden]]></dc:creator>
		<pubDate>Wed, 24 Jul 2024 16:06:25 PDT</pubDate>
		<category><![CDATA[quake 1]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false"><![CDATA[https://djcev.com/2024/07/pd-ladders-movement]]></guid>
		<description><![CDATA[Short QuakeC movement exhibition on pd_ladders.bsp]]></description>
		<content:encoded><![CDATA[<div style="margin: 0 auto; text-align: center; " title="pd_ladders.bsp from progs_dump 3 showing off QuakeC based movement">
<video width="640" height="480" poster="" controls style="width: 100%; ">
<source src="/vid/2024/pdladders-q1-480p.mp4" type="video/mp4">
<a title="video of pd_ladders.bsp completed with QuakeC-based movement" href="/vid/2024/pdladders-q1-480p.mp4"><img alt="Screenshot of Quake 1 taken from the starting spawnpoint on pd_ladders.bsp" src="/gfx/2024/07/pdladders-pv.jpg" /></a>
</video></div>

<p>The map shown in the video above is pd_ladders.bsp (a test map from
<a href="https://github.com/progs-dump-dev/progs_dump" title="the progs_dump 3 Quake 1 mod at github.com">progs_dump 3</a>) by <a href="https://www.youtube.com/@dumptruckds/videos" title="dumptruck_ds's channel at youtube.com">dumptruck_ds</a>. Player movement, both
acceleration and the slidemove, is all done through <a href="/git/fte_dogmode/blob/qc/pmove.qc.html" title="pmove.qc in the FTE dogmode Quake mod repository on this website">custom QuakeC</a>
running on the <a href="https://www.fteqw.org/" title="the FTEQW game engine website">FTEQW</a> engine. Movement techniques shown include
ladders (obv.), mantling, stairstepping (airsteps), Q1 air accel, Q3 air
accel (strafejumping), CPM air control, and so on.</p>
<p>I wish I could've chosen to obsess over something other than a Quake mod.
Having said that the movement feels pretty good now. It's getting there. </p>]]></content:encoded>
	</item>
	<item>
		<title><![CDATA[Stairjump to RA on aerowalk.bsp]]></title>
		<link>https://djcev.com/2023/12/stairjump-to-ra-on-aerowalk-bsp</link>
		<dc:creator><![CDATA[Cameron Vanderzanden]]></dc:creator>
		<pubDate>Sun, 31 Dec 2023 02:01:43 PST</pubDate>
		<category><![CDATA[quake 1]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false"><![CDATA[b'xvWt0nCKSdIi3tIHkM4vwu8A9fY=']]></guid>
		<description><![CDATA[Stairjump to RA on aerowalk.bsp]]></description>
		<content:encoded><![CDATA[<div style="margin: 0 auto; text-align: center; " title="Sometimes you're on aerowalk and you really really want red armor">
<video width="640" height="480" poster="" controls style="width: 100%; ">
<source src="/vid/2023/aerowalk-ra-q1-480p.mp4" type="video/mp4">
<a title="Executing the stairjump to RA on aerowalk.bsp" href="/vid/2023/aerowalk-ra-q1-480p.mp4"><img alt="Near megahealth on aerowalk.bsp, about to move to red armor" src="/gfx/2023/12/aerowalk-stairjump-pv.jpg" /></a>
</video></div>]]></content:encoded>
	</item>
	<item>
		<title><![CDATA[djcev.com Website Source and Licensing]]></title>
		<link>https://djcev.com/2023/09/website-source-and-licensing</link>
		<dc:creator><![CDATA[Cameron Vanderzanden]]></dc:creator>
		<pubDate>Wed, 27 Sep 2023 21:05:56 PDT</pubDate>
		<category><![CDATA[meta]]></category>
		<category><![CDATA[website]]></category>
		<guid isPermaLink="false"><![CDATA[https://djcev.com/2023/09/website-source-and-licensing]]></guid>
		<description><![CDATA[djcev.com Website Source and Licensing]]></description>
		<content:encoded><![CDATA[<p>I've recently published the <a href="/git/djcev.com/" title="the git repo of source code, article text, and graphics for djcev.com">full source for this website</a>. That
link leads to a git repo containing all the text data (article content
etc.) and graphics plus the various programs used.</p>
<p>The program source code contained in that repo is available under the
<a href="https://en.wikipedia.org/wiki/MIT_License" title="the MIT License at the english-language Wikipedia">MIT License</a> unless otherwise indicated. Text on this website
(articles, wiki pages, etc.) and original graphics are now licensed
under the <a href="https://creativecommons.org/licenses/by/4.0/" title="the Creative Commons Attribution 4.0 International License">CC BY 4.0</a> license unless otherwise indicated.</p>
<p>(Note that most of the graphics aren't my original work - they're
photos of cover art, screengrabs from film and TV, preview images
sourced from the web, etc. .)</p>
<p>If you think you can use something then go for it. Just, y'know, please
credit me when you do.</p>]]></content:encoded>
	</item>
	<item>
		<title><![CDATA[MTT 332 / No Place Like]]></title>
		<link>https://djcev.com/2023/07/mtt-332-no-place-like</link>
		<dc:creator><![CDATA[Cameron Vanderzanden]]></dc:creator>
		<pubDate>Thu, 13 Jul 2023 21:45:47 PDT</pubDate>
		<category><![CDATA[audio download]]></category>
		<category><![CDATA[breaks]]></category>
		<category><![CDATA[dj mix]]></category>
		<category><![CDATA[electro]]></category>
		<category><![CDATA[movement through thought]]></category>
		<category><![CDATA[music]]></category>
		<guid isPermaLink="false"><![CDATA[https://djcev.com/2023/07/mtt-332-no-place-like]]></guid>
		<description><![CDATA[MTT 332 / No Place Like]]></description>
		<content:encoded><![CDATA[<p><a href="/snd/mixes/mtty07/19%20dj%20cev%20-%20no%20place%20like.mp3" title="MTT 332 No Place Like hosted at djcev.com">
<img alt="MTT332 Spectrogram" title="MTT332 Spectrogram" src="/gfx/2023/07/mtt332_small.png"/>
</a></p>
<p>Electro in the 130s today featuring a few nice old <a href="http://www.dominance-electricity.de/" title="Dominance Electricity's website">Dominance Electricity</a>
tunes plus one relatively recent breakbeat track by <a href="http://www.paradoxmusic.com/" title="Paradox Music's website">Paradox</a>.</p>
<p>Right-click save-as <a href="/snd/mixes/mtty07/19%20dj%20cev%20-%20no%20place%20like.mp3" title="Recording of MTT 332 No Place Like hosted at djcev.com">here</a> or on the spectrogram above to download
this mix.</p>
<!-- more -->

<table>
<thead>
<tr>
<th>No.</th>
<th class="wide">Artist / Title</th>
<th>Start</th>
</tr>
</thead>
<tbody>
<tr>
<td>01.</td>
<td><a href="https://www.discogs.com/release/115944-Various-Mission-Three-Establishing-Electronix-Network" title="Mission Three (Establishing Electronix Network) on Nature at discogs">Ambit 3 / Dropped</a></td>
<td>00:00</td>
</tr>
<tr>
<td>02.</td>
<td><a href="https://pyramidtransmissions.bandcamp.com/album/aviation" title="Aviation by Lone Shark at the Pyramid Transmissions bandcamp">Lone Shark / Soul Kitchen</a></td>
<td>03:44</td>
</tr>
<tr>
<td>03.</td>
<td><a href="https://bleep.com/release/7751-silicon-scally-mr-machine" title="Mr. Machine by Silicon Scally at bleep.com bandcamp page">Silicon Scally / Non Functional</a></td>
<td>07:49</td>
</tr>
<tr>
<td>04.</td>
<td><a href="https://ntermusic.bandcamp.com/album/theres-no-place-like-home-ep" title="There's No Place Like Home by N-ter at their bandcamp page">N-ter / There's No Place Like Home</a></td>
<td>12:23</td>
</tr>
<tr>
<td>05.</td>
<td><a href="https://solvent.bandcamp.com/album/apples-synthesizers-2" title="Apples &amp; Synthesizers by Solvent at his bandcamp page">Solvent / Instructograph</a></td>
<td>15:31</td>
</tr>
<tr>
<td>06.</td>
<td><a href="https://www.discogs.com/TEST-ElectroPulse/release/4356590" title="ElectroPulse by T.E.S.T. at discogs.com">T.E.S.T. / ElectroPulse</a></td>
<td>18:34</td>
</tr>
<tr>
<td>07.</td>
<td><a href="https://sneakersocialclub.bandcamp.com/album/breakbeater-detronic" title="Breakbeater, Detronic by Paradox at the Sneaker Social Club bandcamp">Paradox / Breakbeater</a></td>
<td>23:19</td>
</tr>
<tr>
<td>08.</td>
<td><a href="https://lunarorbiterprogram.bandcamp.com/album/dimensional-contract-lp" title="Dimensional Contract by CYWU at Lunar Orbiter Program's bandcamp">CYWU / Trip To Another</a></td>
<td>28:56</td>
</tr>
<tr>
<td>09.</td>
<td><a href="https://zeroonemusic.bandcamp.com/album/paraphonic-delays" title="Paraphonic Delays by Binary System at Zero One Music's bandcamp">Binary System / Voyager</a></td>
<td>31:01</td>
</tr>
<tr>
<td>10.</td>
<td><a href="https://crobotmuzik.bandcamp.com/album/lloyd-stellar-the-dark-star-cult-ep" title="The Dark Star Cult EP by Lloyd Stellar at Crobot Muzik's bandcamp">Lloyd Stellar / Abduction</a></td>
<td>34:24</td>
</tr>
<tr>
<td>11.</td>
<td><a href="https://marsfrequency.bandcamp.com/album/my-universe" title="My Universe by Robert Cosmic at the Mars Frequency bandcamp page">Robert Cosmic / Back To Reality</a></td>
<td>38:37</td>
</tr>
<tr>
<td>12.</td>
<td><a href="https://www.discogs.com/release/175692-Mystery-Man-Activate" title="Activate by Mystery Man at discogs.com">Mystery Man / E-Voice (End Of 99)</a></td>
<td>42:07</td>
</tr>
<tr>
<td>13.</td>
<td><a href="https://dominanceelectricity.bandcamp.com/album/on-the-run" title="On The Run by Dagobert at Dominance Electricity's bandcamp page">Dagobert / On The Run (Sbassship Encryption Rmx)</a></td>
<td>47:00</td>
</tr>
<tr>
<td>14.</td>
<td><a href="https://dominanceelectricity.bandcamp.com/album/global-surveyor-phase-2" title="Global Surveyor Phase 2 at the Dominance Electricity bandcamp">Gab.Gato / Dominant Race</a></td>
<td>51:28</td>
</tr>
<tr>
<td>15.</td>
<td><a href="https://dvidevat.bandcamp.com/album/068-078-1" title="068/078-1 by dvidevat &amp; Nulla at Kamizdat / dvidevat's bandcamp">Nulla / Lenticular</a></td>
<td>55:27</td>
</tr>
</tbody>
</table>
<p>Track #7 <a href="https://sneakersocialclub.bandcamp.com/album/breakbeater-detronic" title="Breakbeater, Detronic by Paradox at the Sneaker Social Club bandcamp">Breakbeater</a> by <a href="http://www.paradoxmusic.com/" title="Paradox Music's website">Paradox</a> is the latest
track in this selection, the most recent release. It's from a
two-tracker on <a href="https://sneakersocialclub.bandcamp.com/" title="Sneaker Social Club's bandcamp page">Sneaker Social Club</a>; I played the B side
Detronic back in <a href="/2023/03/mtt-317-found-within/" title="MTT 317 / Found Within">MTT 317</a>. Breakbeater is a spare and heavy
drum workout, a style Paradox excels at, really awesome tune. I have it
pitched down quite a lot in this mix so I suggest you check out the
original at the link above.</p>
<p>Track #13 <a href="https://dominanceelectricity.bandcamp.com/album/on-the-run" title="On The Run by Dagobert at Dominance Electricity's bandcamp page">On The Run (Sbassship Encryption)</a> and #14
<a href="https://dominanceelectricity.bandcamp.com/album/global-surveyor-phase-2" title="Global Surveyor Phase 2 at the Dominance Electricity bandcamp">Dominant Race</a> by Dagobert and Gab.Gato respectively
are both from the German label <a href="http://www.dominance-electricity.de/" title="Dominance Electricity's website">Dominance Electricity</a>. I set out
to play DE this week and these two are what made the cut, what felt right.
Most of the Dominance Electricity I have sounds like warm weather
music to me so I try to hold on to them for the summer months. The
latter of those two (the one with the, ah, challenging track name) is
from the <a href="https://dominanceelectricity.bandcamp.com/album/global-surveyor-phase-2" title="Global Surveyor Phase 2 at the Dominance Electricity bandcamp">Global Surveyor Phase 2</a> compilation. I've
played a lot of pieces from that comp for this mix series over the years &amp;
I think it's a good place to start with DE's catalog if you're unfamiliar.</p>
<p>This is kind of a loose one. I nailed a few of the hard parts &amp; then
wiffed some of the easy ones. Apologies for the slop. As always the
links above will take you to where you can purchase these releases
(all but two are available digitally this time). I'll be back with
another set soon, hopefully before next Thursday. More electro, maybe
some '80s tunes for a change.</p>]]></content:encoded>
		<enclosure url="https://djcev.com/snd/mixes/mtty07/19%20dj%20cev%20-%20no%20place%20like.mp3" length="86985364" type="audio/mpeg" />
	</item>
	<item>
		<title><![CDATA[MTT 329 / Over And Over]]></title>
		<link>https://djcev.com/2023/07/mtt-329-over-and-over</link>
		<dc:creator><![CDATA[Cameron Vanderzanden]]></dc:creator>
		<pubDate>Thu, 06 Jul 2023 12:39:48 PDT</pubDate>
		<category><![CDATA[audio download]]></category>
		<category><![CDATA[dj mix]]></category>
		<category><![CDATA[house]]></category>
		<category><![CDATA[idm]]></category>
		<category><![CDATA[movement through thought]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[techno]]></category>
		<guid isPermaLink="false"><![CDATA[https://djcev.com/2023/07/mtt-329-over-and-over]]></guid>
		<description><![CDATA[MTT 329 / Over And Over]]></description>
		<content:encoded><![CDATA[<p><a href="/snd/mixes/mtty07/16%20dj%20cev%20-%20over%20and%20over.mp3" title="MTT 329 Over And Over hosted at djcev.com">
<img alt="MTT329 Spectrogram" title="MTT329 Spectrogram" src="/gfx/2023/07/mtt329_small.png"/>
</a></p>
<p>Working through an odd mismatched selection this week. Electro and IDM then
into four-on-the-floor house, techno, '90s bits, etc. . Nothing new I'm
afraid but some nice old tunes from <a href="https://cabaretvoltaire.bandcamp.com/" title="Cabaret Voltaire's bandcamp page">Cabaret Voltaire</a>, <a href="https://fsol.bandcamp.com/music" title="The Future Sound Of London's bandcamp page">FSOL</a>,
<a href="https://legowelt.bandcamp.com/" title="Legowelt's bandcamp page">Legowelt</a>, <a href="https://www.discogs.com/artist/6935-Safety-Scissors" title="Discogs.com artist profile for Safety Scissors">Safety Scissors</a>, and more.</p>
<p>Right-click save-as <a href="/snd/mixes/mtty07/16%20dj%20cev%20-%20over%20and%20over.mp3" title="Recording of MTT 329 Over And Over hosted at djcev.com">here</a> or on the spectrogram above to download
this mix.</p>
<!-- more -->

<table>
<thead>
<tr>
<th>No.</th>
<th class="wide">Artist / Title</th>
<th>Start</th>
</tr>
</thead>
<tbody>
<tr>
<td>01.</td>
<td><a href="https://www.discogs.com/release/330281-Pawel-Grab-It-EP" title="the Grab It EP by Pawel on Dial Records at discogs.com">Pawel / Baked Beans Please 1</a></td>
<td>00:00</td>
</tr>
<tr>
<td>02.</td>
<td><a href="https://www.junodownload.com/products/drexciya-harnessed-the-storm/1883571-02/" title="Harnessed The Storm by Drexciya at junodownload.com">Drexciya / Song Of The Green Whale</a></td>
<td>02:36</td>
</tr>
<tr>
<td>03.</td>
<td><a href="https://claudiosolis.bandcamp.com/album/solis003" title="SOLIS003 by Claudio Solis at his bandcamp page">Claudio Solis / Pipio</a></td>
<td>06:54</td>
</tr>
<tr>
<td>04.</td>
<td><a href="https://lasergumrecords.bandcamp.com/album/patchworks-and-interludes" title="Patchworks And Interludes by Fleck E.S.C. at Lasergum's bandcamp">Fleck E.S.C. / Patchwork 4</a></td>
<td>11:05</td>
</tr>
<tr>
<td>05.</td>
<td><a href="https://bleep.com/release/69725-jega-1995" title="1995 by Jega at bleep.com">Jega / Saint Bees</a></td>
<td>14:21</td>
</tr>
<tr>
<td>06.</td>
<td><a href="https://plaid.bandcamp.com/album/trainer" title="Trainer by Plaid at the Plaid &amp; Warp Records bandcamp page">Plaid / Yak</a></td>
<td>16:47</td>
</tr>
<tr>
<td>07.</td>
<td><a href="https://www.discogs.com/master/91370-Safety-Scissors-Either-Or-EP" title="the Either Or EP by Safety Scissors on Plug Research at discogs.com">Safety Scissors / Before</a></td>
<td>20:51</td>
</tr>
<tr>
<td>08.</td>
<td><a href="https://archive.org/details/AphexTwinAllUser18081971SoundcloudTracks" title="All User48736353001 Soundcloud Tracks at archive.org">User48736353001 / Lannerlog</a></td>
<td>26:05</td>
</tr>
<tr>
<td>09.</td>
<td><a href="https://thismachineisbroken.bandcamp.com/album/half-arsed-cupboard-jams" title="Half-arsed Cupboard Jams by dbacon at the This Machine Is Broken bandcamp">dbacon / aaaaa]</a></td>
<td>28:10</td>
</tr>
<tr>
<td>10.</td>
<td><a href="https://legowelt.bandcamp.com/album/teac-life" title="TEAC Life by Legowelt at his bandcamp page">Legowelt / The Soul Of A City</a></td>
<td>31:03</td>
</tr>
<tr>
<td>11.</td>
<td><a href="https://hotmixrecords.bandcamp.com/album/simoncino-beat-the-street-ep" title="the Beat The Street EP by Simoncino at their bandcamp page">Simoncino / Jungle Dream</a></td>
<td>35:35</td>
</tr>
<tr>
<td>12.</td>
<td><a href="https://www.junodownload.com/products/cabaret-voltaire-the-conversation/2545463-02/" title="The Conversation by Cabaret Voltaire at junodownload.com">Cabaret Voltaire / Brutal But Clean</a></td>
<td>39:27</td>
</tr>
<tr>
<td>13.</td>
<td><a href="https://www.junodownload.com/products/the-future-sound-of-london-accelerator/1406950-02/" title="Accelerator by The Future Sound Of London at junodownload.com">Future Sound Of London / Pulse State</a></td>
<td>44:46</td>
</tr>
<tr>
<td>14.</td>
<td><a href="https://www.discogs.com/master/22162-Orbital-Omen" title="Omen by Orbital at discogs.com">Orbital / 2 Deep</a></td>
<td>49:06</td>
</tr>
<tr>
<td>15.</td>
<td><a href="https://www.junodownload.com/products/skatebard-vuelo-ep/1240550-02/" title="the Vuelo EP by Skatebård at junodownload.com">Skatebård / June Nights South Of Siena</a></td>
<td>53:33</td>
</tr>
<tr>
<td>16.</td>
<td><a href="https://legowelt.bandcamp.com/album/teac-life" title="TEAC Life by Legowelt at his bandcamp page">Legowelt / Master Of The Druids</a></td>
<td>57:45</td>
</tr>
</tbody>
</table>
<p>As mentioned above nothing here is a "new" release really so I'm going
to pick &amp; highlight just a couple pieces starting with track #3
<a href="https://claudiosolis.bandcamp.com/album/solis003" title="SOLIS003 by Claudio Solis at his bandcamp page">Pipio</a> by <a href="https://claudiosolis.bandcamp.com/" title="Claudio Solis's bandcamp page">Claudio Solis</a>. Solis's sound, his production,
is solidly house / minimal / techno I think. The tracks where he strays
from a four-on-the-floor beat are super interesting to me, particularly
most of <a href="https://claudiosolis.bandcamp.com/album/solis003" title="SOLIS003 by Claudio Solis at his bandcamp page">SOLIS003</a>, <a href="https://claudiosolis.bandcamp.com/album/solis004" title="SOLIS004 by Claudio Solis at his bandcamp page">SOLIS004</a>, and
<a href="https://claudiosolis.bandcamp.com/album/solis006" title="SOLIS006 by Claudio Solis at his bandcamp page">SOLIS006</a>. Track two <a href="https://claudiosolis.bandcamp.com/track/pravritti" title="Pravritti by Claudio Solis at his bandcamp page">Pravritti</a> from the more
recently released <a href="https://claudiosolis.bandcamp.com/album/solis-010" title="SOLIS010 by Claudio Solis at his bandcamp page">SOLIS010</a> is also very cool &amp; worth
a listen.</p>
<p>I'd also like to call attention to track #12 Brutal But Clean by
<a href="https://cabaretvoltaire.bandcamp.com/" title="Cabaret Voltaire's bandcamp page">Cabaret Voltaire</a> from their 1994 album <a href="https://www.junodownload.com/products/cabaret-voltaire-the-conversation/2545463-02/" title="The Conversation by Cabaret Voltaire at junodownload.com">The Conversation</a>
released on <a href="https://apollorecords.bandcamp.com/" title="the Apollo Records bandcamp page">Apollo Records</a> (and Instinct Records in the US).
I've played a few pieces from The Conversation for this series over
the years (<a href="/2017/07/07/mtt-no-019-seen-the-future" title="MTT 019 / Seen The Future">including Brutal But Clean</a>) and have recommended
the album before &amp; I'm doing so once again today. It's the last Cab
album to be written by both Kirk and Mallinder (as far as I know) and
deserves to be heard in full, it's really excellent.</p>
<p>Three weeks late! (Approximately three weeks, anyway). Episodes may
be irregular in the coming months as I try to ramp back up, try to
find my ear (and some inspiration). In the meantime as usual the links
above will take you to where you can purchase these tracks (more of them
are available digitally than I would have thought). I'll <em>try</em> to be
back next week with another mix, maybe some fast electro to go with
the approaching summer heat.</p>]]></content:encoded>
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	</item>
</channel></rss>
