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I found out a few days ago that Marshall Sutcliffe (who I know as a Magic: The Gathering match commentator) has a Youtube channel where he meticulously repairs wristwatches.

This video is particularly impressive I think:

This $25,000 Rolex Explorer Was Exposed to Seawater!

After Marshall made an appearance on a local news show (link below if you want to watch it!), he was contacted by a local woman with an amazing Rolex Explore...

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Just realized I should clarify: sliding up stairs when transitioning from being in the air to being on the ground. So you can jump into stairs and they won't block you and stop your momentum immediately.'s avatar image // / 110057370331315401 source link
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So it turns out that the Darkplaces SV_FlyMove code is pretty similar to the same function in Ironwail. Using Darkplaces as a template I was able to implement sliding-up-stairs in Ironwail 0.7.0 last night.

I probably did it wrong in some subtle way but for now it seems good. Playable. And it's such a dramatic improvement to the game that it's worth it, I think.'s avatar image // / 110018139723448584 source link
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CW: Horror movie talk, Psychic Vision: Jaganrei (1988)

Rough subtitles for the 1988 found footage horror film Psychic Vision: Jaganrei were linked on Reddit earlier today & that gave me the excuse I needed to watch it.

Watched in very low quality on youtube. Jaganrei is directed by Teruyoshi Ishii and written by Chiaki J. Konaka (!).

Unexpected supernatural events occur while a reporter and her crew are filming a behind-the-scenes piece on the production of an idol's new single.

There's a passage near the end where a crew assembles a set for a music video and all I could think was: this is it, it's all about to go wrong & you're building your own hell.

It's short, 45 minutes or around there. Really nails the particular tone of cursed documentary. It's kind of great? I liked it well enough anyway (though I haven't thought too hard about it).

I will say I laughed out loud the first time they mentioned the name of the song they're working on.'s avatar image // / 110012972793596410 source link this is a reply
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The second half of Dwell 2 episode 2 does not mess around. It was really challenging on hard (skill 2). The boss fight in particular can get out of control really fast.

Really good maps, good stuff.

WM_CLASS, Icons, and wine-proton

Window managers and taskbars use WM_CLASS to set resources or change behavior for windows on systems running X Windows. Newer versions of Wine set WM_CLASS to the process name, e.g. "Renoise.exe". According to this commit from 2019 wine-proton sets WM_CLASS to "steam_app_" plus the content of the environment variable "SteamAppId" or "steam_proton" if that env variable is empty. This means that if you use proton without using Steam (like me) then every program you run through Wine will have the same icon.

Fortunately this is very easy to fix. I write wrapper shell scripts for the MS Windows software I use anyway so it's simple enough to set "SteamAppId" to a value for each program (and then specify icons for the now-unique WM_CLASS). A probably unnecessary example:

export WINEPREFIX="/z/software/Win64/Renoise/"
export SteamAppId="renoise"
cd $WINEPREFIX/drive_c/Renoise
/usr/local/wine-proton/bin/wine Renoise.exe 1>/tmp/rns.out 2>&1 &

I spent some time digging into this a few days ago after installing WindowMaker & being annoyed that I couldn't set icons for the different MS Windows programs I use.'s avatar image // / 110001850101850005 source link this is a reply
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The second disc (CD2 at that same Bandcamp page) is also very good and is more chill, sleepy.

I once spent most of a summer listening to the ambient pieces from this album on repeat while playing Morrowind. A good memory, was a good time.