bsd.network/@cev/116024278809405218
// / 116024278809405218
Tags:
fantasy,
twitch,
video,
video games.
more Outward (PC, 2019) today at https://twitch.tv/andreaen. Will be reluctantly traveling back to the Hallowed Marsh.
// / 116024278809405218
Tags:
fantasy,
twitch,
video,
video games.
more Outward (PC, 2019) today at https://twitch.tv/andreaen. Will be reluctantly traveling back to the Hallowed Marsh.
// / 116012712158971750
Tags:
fantasy,
twitch,
video,
video games.
Picking up Outward (PC, 2019) again today at https://twitch.tv/andreaen. This session: a little downtime between major quests, will try to find a better weapon.
// / 116006809026894195
Tags:
horror,
quake 1,
twitch,
video,
video games.
I'm playing a little more QBJ3 this morning over at https://twitch.tv/andreaen. My head hurts & I'm kinda cranky so this could be a short session.
// / 115989485282031807
Tags:
fantasy,
twitch,
video,
video games.
I'm playing some more Outward (PC, 2019) today at https://twitch.tv/andreaen. Planning to wander a bit, try to upgrade items, travel back to Berg. Might be a short session.
// / 115976934342054688
Tags:
fantasy,
twitch,
video,
video games.
I'm #streaming more Outward (PC, 2019) tonight over at https://twitch.tv/andreaen. This session: joining a faction (finally).
// / 115965177454200705
Tags:
fantasy,
twitch,
video,
video games.
back to Outward (PC, 2019) today at https://twitch.tv/andreaen. This session: wandering around the desert region of Abrassar.
// / 115960337835267281
Tags:
horror,
quake 1,
twitch,
video,
video games.
I'm playing a little Quake Brutalist Jam 3 tonight over at https://twitch.tv/andreaen.
The new popular Quake mod. I doubt I'll finish it (some of its features annoy me) but I want to take a look, cruise around some of the maps.
// / 115947658325292489
Tags:
fantasy,
twitch,
video games.
more Outward (PC, 2019) today at https://twitch.tv/andreaen. Will be exploring Enmerkar Forest; I'm hoping it'll be an easier area.
exploring Enmerkar Forest (Outward pt. 6)
Enmerkar Forest, traveling to Levant
Twitch
// / 115936249088987701
Tags:
fantasy,
twitch,
video games.
picking up Outward (PC, 2019) today at https://twitch.tv/andreaen. Will be exploring Hallowed Marsh & trying to survive.
exploring Hallowed Marsh (Outward pt. 5)
struggling in the Marsh, backtrack, Enmerkar Forest
Twitch
In Quake if the player runs into and is blocked by any sufficiently vertical plane the movement code will re-try the move with the starting position one stepheight up then move the player one stepheight down in an attempt to step over the obstruction. Quake 1 as shipped in 1996 only attempts this stepped move if the player is on the ground. This means that if you jump into a set of stairs and hit the vertical part of a step without landing on ground first you lose your momentum as though you'd run into a wall.
Later Quake games allow the player to step up even if they're in the air.
Some Quake 1 sourceports implement this feature as well, often disabled
by default. The feature is called an "airstep" in these engines and is
typically enabled by setting the pm_airstep cvar to 1. The Quakespasm
lineage of Quake engines (notably: Ironwail) do not, from what I
can tell, implement airsteps.
That's an issue for me because I'd like to play the new cool singleplayer Quake mods but I don't want to get stuck on stairs. Fortunately this is easy to fix. Ironwail is used for most of these new mods & it's just a couple lines of code. Here's a quick patch for Ironwail 0.8.1 that adds rudimentary good-enough airsteps:
diff --exclude Makefile -Nru ironwail-0.8.1-orig/Quake/sv_phys.c ironwail-0.8.1-hacked/Quake/sv_phys.c
--- ironwail-0.8.1-orig/Quake/sv_phys.c 2026-01-01 13:04:04.000000000 -0800
+++ ironwail-0.8.1-hacked/Quake/sv_phys.c 2026-01-20 19:17:37.866332969 -0800
@@ -865,9 +865,6 @@
if ( !(clip & 2) )
return; // move didn't block on a step
- if (!oldonground && ent->v.waterlevel == 0)
- return; // don't stair up while jumping
-
if (ent->v.movetype != MOVETYPE_WALK)
return; // gibbed by a trigger
@@ -888,7 +885,6 @@
VectorCopy (vec3_origin, upmove);
VectorCopy (vec3_origin, downmove);
upmove[2] = STEPSIZE;
- downmove[2] = -STEPSIZE + oldvel[2]*host_frametime;
// move up
SV_PushEntity (ent, upmove); // FIXME: don't link?
@@ -914,16 +910,26 @@
if ( clip & 2 )
SV_WallFriction (ent, &steptrace);
+ downmove[2] -= ent->v.origin[2] - oldorg[2];
+
// move down
downtrace = SV_PushEntity (ent, downmove); // FIXME: don't link?
- if (downtrace.plane.normal[2] > 0.7)
+ if (downtrace.allsolid)
+ {
+ VectorCopy (nosteporg, ent->v.origin);
+ VectorCopy (nostepvel, ent->v.velocity);
+ }
+ else if (downtrace.plane.normal[2] > 0.7)
{
if (ent->v.solid == SOLID_BSP)
{
ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
ent->v.groundentity = EDICT_TO_PROG(downtrace.ent);
}
+
+ if (oldvel[2] > 0)
+ ent->v.velocity[2] = oldvel[2];
}
else
{
// / 115924635763895096
Tags:
fantasy,
twitch,
video games.
Outward again today at https://twitch.tv/andreaen. This session: exploring, mining.
dungeon diving, mining (Outward pt. 4)
upgrading equipment, an ill-advised trip to Monsoon
Twitch
// / 115907310216468606
Tags:
fantasy,
twitch,
video games.
#streaming more Outward (PC, 2019) today at https://twitch.tv/andreaen. Will adventure further out into the lands around Cierzo.
more exploring, more upgrading (Outward pt. 3)
fighting bandits, learning magic
Twitch
After about 6 (!) months I recently finished a streamed playthrough of Morrowind. As finished as TES III can get anyway - the main quests of the base game and the two expansions complete. I played with around 85 mods, mostly sourced from the lists on Modding OpenMW.
After the cut you'll find a list of the mods I used with links back to nexusmods where they can be downloaded. Like the other modded game I played in 2025 I don't recommend this list. It's a better idea to pick one from modding-openmw.com and start from there.
// / 115895702201464746
Tags:
fantasy,
twitch,
video games.
Continuing Outward (PC, 2019) today at https://twitch.tv/andreaen. Will be exploring the starting area & gathering some equipment so my character will have an easier time.
exploring, gathering (Outward first playthrough pt. 2)
Steve continues to have bad days
Twitch
// / 115884018456294489
Tags:
fantasy,
twitch,
video games.
I'm starting a game of Outward (PC, 2019) today over at https://twitch.tv/andreaen. Outward is a third-person open world fantasy RPG where you start the game as a relatively normal person, a commoner, struggling to survive.
the return of Steve (Outward first playthrough pt. 1)
saving Steve's house, Steve has several bad days
Twitch
// / 115878072340415426
Tags:
linux,
software.
got my second amdgpu driver "flip_done timed out" crash last night. Same behavior as before, the graphics driver goes into an unrecoverable state requiring the system to be powered off and back on. No video until the power is cycled. The system can still be accessed via SSH though and seems to be fine outside of the lack of video.
It's definitely a known issue at this point judging by the volume of reports on the freedesktop gitlab. Here's hoping there'll be a good fix for it soon.