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bsd.network/@cev/113443727313178277

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Finished Valkyrie Profile today. I had a real hard time learning the game (especially the battle system) but once I did I enjoyed it a lot.

Appreciated the unique (and very sad) story, the beautiful background art and character design and sprite animations, the great music (though some of it does wear on me after a few hours), and the rewarding battle system built on button combos (almost like a fighting game).

There were a couple things I disliked about the game. Things I wish I knew beforehand. First is that it's on a time limit. It's possible to mess up your pace by re-entering dungeons to grind XP. Second is that there are some impossibly well-hidden items in the game. Things that you'd need a hundred hours or a knowledgeable friend or a FAQ to find. I know that isn't unusual in RPGs but for some reason I wasn't expecting it this time. (I started checking a guide when stuck at around 10 hours in).

Anyway. Valkyrie Profile was fun & I'm glad I played it. I think I'd enjoy a second playthrough more and so someday I may do that.


bsd.network/@cev/113442100707362478

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I'm picking up Valkyrie Profile (2000, PSX) again today over at twitch.tv/andreaen.

Doing the end of chapter 7 and then chapter 8. Very near the end of the game.

Valkyrie Profile (pt. 10, first playthrough)

Chapter 8 thru the end of the game

Twitch


bsd.network/@cev/113418986397431775

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Today I figured out how to compile the Quake 3 gamecode and add debug prints to it. (Turns out it's easy, the gamecode is part of the ioquake3 distribution & the console print function is Com_Printf).

Now I can investigate the specific values being passed around in the player movement functions. (First thing I did was look at what PM_CmdScale is doing).


bsd.network/@cev/113407802134913364

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I am surprisingly excited to watch other people play the new Dragon Age game. Like there's a new season of an old fantasy melodrama that I'd enjoyed years ago but had forgotten about.