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Dog Maps 01

Another short video demonstration of a few different Quake 1 movement techniques. Various forms of air acceleration, climbing, crouching, doublejumps, et cetera. Player movement is again being handled by the mod I'm tinkering with.

This video is also available on youtube (in higher-but-still-garbage quality).


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I've been fixated on rebuilding Aerowalk lately. The third time I've remade it from scratch actually, each time my skill at mapping improves a little.

The overall structure and dimensions of this version is quite close to Quake 3's Aerowalk (and/or cpm22).