djcev.com

//




Dog Maps 01

Another short video demonstration of a few different Quake 1 movement techniques. Various forms of air acceleration, climbing, crouching, doublejumps, et cetera. Player movement is again being handled by the mod I'm tinkering with.

This video is also available on youtube (in higher-but-still-garbage quality).


bsd.network/@cev/113097268706545204

@cev@bsd.network's avatar image

@cev@bsd.network // / 113097268706545204 Origin link. Source file.
Tags: , , .

I've been fixated on rebuilding Aerowalk lately. The third time I've remade it from scratch actually, each time my skill at mapping improves a little.

The overall structure and dimensions of this version is quite close to Quake 3's Aerowalk (and/or cpm22).




Short QuakeC movement exhibition on pd_ladders.bsp

The map shown in the video above is pd_ladders.bsp (a test map from progs_dump 3) by dumptruck_ds. Player movement, both acceleration and the slidemove, is all done through custom QuakeC running on the FTEQW engine. Movement techniques shown include ladders (obv.), mantling, stairstepping (airsteps), Q1 air accel, Q3 air accel (strafejumping), CPM air control, and so on.

I wish I could've chosen to obsess over something other than a Quake mod. Having said that the movement feels pretty good now. It's getting there.


bsd.network/@cev/112839338589308950

@cev@bsd.network's avatar image

@cev@bsd.network // / 112839338589308950 Origin link. Source file. This is a reply.
Tags: , .

Valkyrie Profile is hard if you don't know what to do ahead of time. Lezard's tower was a brutal spike in difficulty.

Got through it with help from chat after 3 hours and needed to stop for the day. Will continue the game and move into Chapter 5 on Thursday (hopefully).






bsd.network/@cev/112777114360498415

@cev@bsd.network's avatar image

@cev@bsd.network // / 112777114360498415 Origin link. Source file. This is a reply.
Tags: .

I have a copy of Heaven Is Waiting but I don't have this release (Seduction), I definitely need to pick it up.

For some reason programming always makes me itch for goth rock. (And coincidentally the Quake FlyMove / SlideMove function I was tinkering with is called "DanceMove" in the code.)



bsd.network/@cev/112762237505481783

@cev@bsd.network's avatar image

@cev@bsd.network // / 112762237505481783 Origin link. Source file.
Tags: , , , .

Continuing Valkyrie Profile (1999, PSX) today at twitch.tv/andreaen.

Finishing out Chapter 1 and going into Ch. 2 this session. (And I did some reading on the game's systems yesterday, hopefully I understand them better now.)

Valkyrie Profile (pt. 2, first playthrough)

Chapter 1 complete, part of Chapter 2

Twitch