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bsd.network/@cev/114259747797530990

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I'm streaming Fallout New Vegas (PC, 2010) today at twitch.tv/andreaen.

Today: some exploration then a return to The Strip (having completed the Old World Blues DLC).

Exploration, The Strip (FNV modded part 9)

White Glove, Omertas, misc quest cleanup, Khans 1

Twitch



bsd.network/@cev/114230708987903727

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streaming Fallout New Vegas (PC, 2010) again at twitch.tv/andreaen.

This session: finish the outstanding Boomer quests and then start the Old World Blues DLC.

Boomers 2, Old World Blues 1 (FNV modded part 7)

Volare!, exploration, visiting Big MT

Twitch


bsd.network/@cev/114218918277315648

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streaming Fallout New Vegas (PC, 2010) today at twitch.tv/andreaen.

This session: midgame exploration & maybe starting the next DLC (Old World Blues).

Boomers, exploration (FNV modded part 6)

Cass, Boomers, McCarran, Vault 3, Helios

Twitch


bsd.network/@cev/114201896512932333

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I'm streaming Fallout New Vegas (PC, 2010) again today over at twitch.tv/andreaen. This session: first meetings in The Strip and exploring the Mojave.

The Strip, exploration (FNV modded part 5)

Meeting Mr. House & Benny, wandering

Twitch


bsd.network/@cev/114189936665456257

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I'm going into the Honest Hearts DLC for Fallout New Vegas (PC, 2010) today over at twitch.tv/andreaen.

I've seen bits of Honest Hearts before but I don't remember it well (so I've been looking forward to playing it).

Honest Hearts (FNV modded part 4)

Honest Hearts, first steps into The Strip

Twitch




bsd.network/@cev/114149593391695389

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I'm starting a game of Fallout New Vegas (PC, 2010) today over at twitch.tv/andreaen.

This is a modded installation running on Linux so I expect it will be extra funky and unstable. Should be fun.

starting a new game (FNV modded part 1)

Goodsprings, Powder Gangers, Primm, Nipton

Twitch



bsd.network/@cev/114127617423140497

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Finished Cosmic Star Heroine tonight; I really enjoyed it.

The developers were clearly going for a 16 bit RPG aesthetic & I think they nailed it. The graphics in particular were on point in that regard. Even the menuing and character movement felt right to me (you could do the wiggle-while-running like in Chrono Trigger!). Also it felt like there was a lot of music in the game, I was surprised to hear unique area and character themes all the way to the end. (And most of that music was pretty good).

I played through most of the game on its second difficulty setting - Agent - and I feel like I've only scratched the surface of its battle system. Next time I'll have to play one difficulty up & see how I do.

The story was humorous and maybe a little slight - some things happen kind of abruptly - but I think that's in-line with that they were trying to do, the games they drew inspiration from. It was cliche but in a satisfying way, if that makes sense.

The whole thing felt like a labor of love & was a blast to play. Really good game. Cheers to Zeboyd Games, I'll have to check out their other titles.


bsd.network/@cev/114126126041220077

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going into chapter 12 of Cosmic Star Heroine (PC, 2017) today at twitch.tv/andreaen.

I'm near the end of the game so I might finish it this session.

Ancient Power (CSH first playthrough pt. 6)

chapter 12, sidequests, ending

Twitch


bsd.network/@cev/114114125174525208

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Picking up Cosmic Star Heroine (PC, 2017) again at twitch.tv/andreaen.

I'm starting chapter 11 tonight; I think that puts me near the end of the game.

Old Enemies (CSH first playthrough pt. 5)

chapter 11 & sidequests

Twitch


bsd.network/@cev/114102316803563464

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I'm continuing Cosmic Star Heroine (PC, 2017) tonight at twitch.tv/andreaen.

I'm at the end of chapter 7 (I think) & just about to start chapter 8.

going into chapter 8 (CSH first playthrough pt. 4)

chapters 8, 9, and 10

Twitch




bsd.network/@cev/114097232470986992

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good news: I can detect player movement prediction errors in my Quake mod's CSQC code now

bad news: I noticed my clientside code microstutters somewhere (easy to see at high speeds)