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bsd.network/@cev/114573023850934659

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Project: Snowblind turned out to be a lot of fun.

I could see a lot of Deus Ex in it - spider bots, medical & repair helper robots, augmentations, bioelectric energy cells, etc. . Even the player's "faction" seemed to be UNATCO with the serial numbers filed off.

Snowblind was much more linear and direct than the Deus Ex games I've played however. It differed also in that it streamlined some game systems like inventory and item pickups, both made to function more like a typical arcade-y or arena-y FPS game. (Think Doom).

Was an enjoyable way to spend 8 hours. I'll have to track down a copy of the PC version of Snowblind so I can play it again but without the trouble of aiming with a gamepad.

Oh, and James Hong is in it! I nearly shouted when I heard him voicing a character (Dr. Joseph Liaw). I'm always happy to see (or in this case hear) James Hong.


bsd.network/@cev/114570667035869185

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I'm starting a playthrough of Project Snowblind (Playstation 2, 2005) today at twitch.tv/andreaen.

This game was at one point in its development called "Deus Ex: Clan Wars". I will, unfortunately, have to play this first-person game with a gamepad as the only copy I have is the PS2 version.

Nathan... Frost? (Project: Snowblind)

Done in 8hrs (with some visual bugs & time spent lost)

Twitch




bsd.network/@cev/114546539947908484

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I'm going back into Deus Ex Invisible War (PC, 2003) today, streaming at twitch.tv/andreaen. This session: Mako Ballistics & Cairo.

Mako Ballistics, Cairo, Trier 1 (Invisible War pt. 2)

Mako thru to the Templar compound in Trier

Twitch




bsd.network/@cev/114517328995287276

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I'm finishing my second playthrough of Deus Ex (PC, 2000) today at twitch.tv/andreaen. Picking up my save at the start of the ocean lab.

Ocean Lab, Area 51, ending (Lay D Denton pt. 5 final)

Ocean Lab thru the end of the game

Twitch



bsd.network/@cev/114499031581543414

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I'm continuing Deus Ex (PC, 2000) today at twitch.tv/andreaen. Starting this session with a second dive into Versalife and a meeting with the Red Arrow and Luminous Path leaders.

return to Versalife (Lay D Denton pt. 3)

Hong Kong 2, NY 3, Naval Shipyards, Paris 1

Twitch


bsd.network/@cev/114495741205804517

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new power_of_heavy_metal video! (Fair warning, the video may be disorienting if you're not used to first-person video games and Quake movement).

Edited to add: the music featured in the video linked below is the album Return To Sol by Psyrius (which is a re-visit of their previous album Sorry Pluto that was featured in power_of_heavy_metal's first "A Journey" q3df video).

aJourneyBack[.df]

:)

YouTube


bsd.network/@cev/114489091868973545

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Screenshot from the film Driller Killer (1979) in which Reno's painting of a Bison can be seen

The Driller Killer (1979, dir. Abel Ferrara). First watch.

Total chaos, exploitation, sleaze. Grimy and pessimistic. Punk New York. Often uncomfortable to watch.

Frustrated painter Reno (played by the director) can't pay his bills and has to put up with a punk band rehearsing in the apartment next door. He goes mad and takes to the streets at night to kill people with a power drill. Reno's girlfriends Carol and Pamela, unaware of his killing spree, put up with his ill temper. Carol considers returning to her husband. Grim ending.

So it's a horror movie, kind of a slasher, but unconventional. Some wild shots of 1979 New York in this. I appreciate the energy but it's pretty gnarly. Not sure how hard I should be thinking about ~themes~ with this one.

I could see this becoming funny on repeat viewings.

Ferrara apparently said this on the commentary track: "If I paid to see a movie called The Driller Killer, and this was it, I would punch the director in the fuckin' head."


bsd.network/@cev/114481725193988675

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I'm picking up Deus Ex (PC, 2000) again tonight at twitch.tv/andreaen. This session: returning to Hell's Kitchen after the events at LaGuardia Airport.

return to Hell's Kitchen (Lay D Denton pt. 2)

Hell's Kitchen 2, escape from UNATCO, Hong Kong 1

Twitch



bsd.network/@cev/114460496476427606

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and that's Chrono Trigger finished. Took around 25 hours to beat by my count. It holds up in my opinion; I still really love it.

What struck me this time having not played the game in around a decade was just how well paced it is. Experience gain, character abilities, and item progression is balanced really well against the difficulty of the enemies. The game is rarely frustrating as a result. (And when it does ramp up the challenge it's noticeable and rewarding).

Anyway. Game is still good. (And the Lavos fight is no joke if you don't remember how it works).