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bsd.network/@cev/111839763576867288

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Completed Painkiller (video game, 2004) tonight. It was... OK. Very edgy (of course).

Movement and combat were really fun, environments were beautiful but mostly linear, story was goofy and forgettable. Music was good (though it took me a while to like it). Boss gimmicks could have been explained better.

Seems like a game that might be more fun in short bursts. (Or maybe multiplayer, CPL 2005 style).





bsd.network/@cev/111790724776663451

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First step: figure out how the monsters work, second step: teach the monsters to pick up and use items on the map. (Step two might be asking too much.)


bsd.network/@cev/111790719758221400

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I've spent the last few days working through & partially rewriting the Quake 1 monster code. It's not super complicated stuff but I've never studied anything like it before so it's all new to me.


bsd.network/@cev/111767850290427051

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Streaming for a bit today over at twitch.tv/andreaen .

I've refactored / re-written a lot of the QuakeC game code recently so I'm going to test that by running through the standard id1 maps (and maybe some of Than's Deathmatch Dimension).

Mod Testing (running thru id1 & maybe DMD)

Found some bugs and played id1 & DMD 1-6

Twitch



bsd.network/@cev/111710807864488358

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Watched Brother (2000, dir. Takeshi Kitano) today. First watch (& my first Kitano too). A gangster (played by Kitano) is exiled to America and starts his own crime family in L.A. .

A whole bunch of recognizable actors in this - Omar Epps of course, also James Shigeta, Tetsuya Watari, and Pat Morita (for a single shot). Score by Joe Hisaishi! A lot of abrupt, fast violence. Everybody's doomed from the beginning. Really enjoyed the ending.

I remember seeing this on the shelf at my local video store when it was new. Happy to have finally picked it up & taken it home (so to speak).



bsd.network/@cev/111679636803417532

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Happy New Ear everybody


bsd.network/@cev/111675934567713058

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I guess this is my version of an end-of-year media wrap-up. I often forget to log things so my lists are spotty / incomplete. Still a fun exercise though.


bsd.network/@cev/111675932414442472

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I didn't read many books this year but I did watch a few movies and a little TV:

djcev.com/memory/Log/MoviesAnd

I try to keep lists like this for books, movies/TV, and music purchases, even if I don't have anything interesting to say. (Stale takes, bad opinions, etc.).


bsd.network/@cev/111628797022596549

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41 now. Another year done and ready to be filed away.


bsd.network/@cev/111545920690597159

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looks like this year's North American MTG Eternal Weekend just started & there's live match coverage of the vintage tournament today:

Eternal Weekend 2023 NA Vintage Championship | Day 1 - Swiss

cardtitan went live on Twitch. Catch up on their Magic: The Gathering VOD now.

Twitch

If you've ever wanted to see people play decks worth enough for a down payment on a house this is the time.


bsd.network/@cev/111395767839129760

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I've been a little quiet here because I had a breakthrough over the last few weeks with my implementation of CPM-like movement in . I've got something that works much better now, though it's only compatible with FTEQW.

Every day I've found new bugs and then fixed them. Bugs in clientside movement prediction, bugs in the slidemove, etc. It's been consuming all my time.

I'll record a video of it soon, or maybe stream some gameplay. For now I've posted the code here:

djcev.com/git/fte_dogmode/blob