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bsd.network/@cev/113513621938637214

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I'm part 3 of my first Arx Fatalis (2002, PC) playthrough tonight over at twitch.tv/andreaen.

I believe I'm at the point where our Am Shaegar needs to find two items: Krahoz and Zohark.

Krahoz, Zohark (Arx Fatalis pt. 3)

the Krahoz & Zohark quest (w/a long dungeon dive)

Twitch


bsd.network/@cev/113508965130674634

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bsd.network/@cev/113453195869231707

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I'm starting a game of Arx Fatalis (2002, PC) this morning over at twitch.tv/andreaen.

I've never played Arx Fatalis before & have been looking forward to it. I'm told it has very good goblins.

goblin time (Arx Fatalis pt. 1)

Beginning thru retrieving the troll idol

Twitch


bsd.network/@cev/113443727313178277

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Finished Valkyrie Profile today. I had a real hard time learning the game (especially the battle system) but once I did I enjoyed it a lot.

Appreciated the unique (and very sad) story, the beautiful background art and character design and sprite animations, the great music (though some of it does wear on me after a few hours), and the rewarding battle system built on button combos (almost like a fighting game).

There were a couple things I disliked about the game. Things I wish I knew beforehand. First is that it's on a time limit. It's possible to mess up your pace by re-entering dungeons to grind XP. Second is that there are some impossibly well-hidden items in the game. Things that you'd need a hundred hours or a knowledgeable friend or a FAQ to find. I know that isn't unusual in RPGs but for some reason I wasn't expecting it this time. (I started checking a guide when stuck at around 10 hours in).

Anyway. Valkyrie Profile was fun & I'm glad I played it. I think I'd enjoy a second playthrough more and so someday I may do that.


bsd.network/@cev/113442100707362478

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I'm picking up Valkyrie Profile (2000, PSX) again today over at twitch.tv/andreaen.

Doing the end of chapter 7 and then chapter 8. Very near the end of the game.

Valkyrie Profile (pt. 10, first playthrough)

Chapter 8 thru the end of the game

Twitch


bsd.network/@cev/113418986397431775

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Today I figured out how to compile the Quake 3 gamecode and add debug prints to it. (Turns out it's easy, the gamecode is part of the ioquake3 distribution & the console print function is Com_Printf).

Now I can investigate the specific values being passed around in the player movement functions. (First thing I did was look at what PM_CmdScale is doing).



bsd.network/@cev/113396193800985483

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A screenshot of the video game Vampire the Masquerade: Bloodlines. Pictured is the player character / protagonist (this time a gangrel vampire) standing in front of a large fish tank in the Red Dragon restaurant in Chinatown. The tank is lit blue-green; blue-green and vibrant orange fish can be seen in it. She (the protagonist) is wearing a dark brown heavy leather jacket.

Had a good run through VtMB this year. My gangrel OLL (unfortunately named by way of keyboard mashing) managed to defeat both Ming Xiao and LaCroix's sheriff without too much trouble. (Having a flamethrower and fortitude 5 helps a lot). Bloodlines is a lot of fun to stream.

I was taking pictures of fish (in the game) and thought to take one of OLL before I put the game away until next Halloween. (A silly thing to do, the picture, as VtMB doesn't have visual character customization, but I felt like doing it anyway.)