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bsd.network/@cev/113248456739043595

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I'm starting a playthrough of Clive Barker's Undying (PC, 2001) today over at twitch.tv/andreaen.

I might be a little low-energy, I'm fighting off an illness I think. The game has enough atmosphere to cover for me.

Undying (Part 1)

Start + first half of Lizbeth's quest

Twitch


bsd.network/@cev/113237181021523061

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Picking up Valkyrie Profile (2000, PSX) again today over at twitch.tv/andreaen. Starting in a couple minutes.

Might be a shorter session today; we'll see what progress I can make.

Valkyrie Profile (pt. 8, first playthrough)

End of Ch. 5, Start of Ch. 6 (Lost City of Dipan)

Twitch



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I'm streaming Valkyrie Profile (2000, PSX) again after a ~2 month break. Starting in a few minutes over at twitch.tv/andreaen.

Today's goal: remember how to play the game.

Valkyrie Profile (pt. 7, first playthrough)

End of Chapter 4, Chapter 5

Twitch


Dog Maps 01

Another short video demonstration of a few different Quake 1 movement techniques. Various forms of air acceleration, climbing, crouching, doublejumps, et cetera. Player movement is again being handled by the mod I'm tinkering with.

This video is also available on youtube (in higher-but-still-garbage quality).


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I've been fixated on rebuilding Aerowalk lately. The third time I've remade it from scratch actually, each time my skill at mapping improves a little.

The overall structure and dimensions of this version is quite close to Quake 3's Aerowalk (and/or cpm22).




Short QuakeC movement exhibition on pd_ladders.bsp

The map shown in the video above is pd_ladders.bsp (a test map from progs_dump 3) by dumptruck_ds. Player movement, both acceleration and the slidemove, is all done through custom QuakeC running on the FTEQW engine. Movement techniques shown include ladders (obv.), mantling, stairstepping (airsteps), Q1 air accel, Q3 air accel (strafejumping), CPM air control, and so on.

I wish I could've chosen to obsess over something other than a Quake mod. Having said that the movement feels pretty good now. It's getting there.


bsd.network/@cev/112839338589308950

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Valkyrie Profile is hard if you don't know what to do ahead of time. Lezard's tower was a brutal spike in difficulty.

Got through it with help from chat after 3 hours and needed to stop for the day. Will continue the game and move into Chapter 5 on Thursday (hopefully).






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I have a copy of Heaven Is Waiting but I don't have this release (Seduction), I definitely need to pick it up.

For some reason programming always makes me itch for goth rock. (And coincidentally the Quake FlyMove / SlideMove function I was tinkering with is called "DanceMove" in the code.)