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2025 Morrowind Mod List

Posted by Cameron Vanderzanden on in articles. Source file.
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After about 6 (!) months I recently finished a streamed playthrough of Morrowind. As finished as TES III can get anyway - the main quests of the base game and the two expansions complete. I played with around 85 mods, mostly sourced from the lists on Modding OpenMW.

After the cut you'll find a list of the mods I used with links back to nexusmods where they can be downloaded. Like the other modded game I played in 2025 I don't recommend this list. It's a better idea to pick one from modding-openmw.com and start from there.


I played the game on my Debian 12 (later Debian 13) personal computer using version 0.49 of the OpenMW engine reimplementation. The engine performed brilliantly & was a major upgrade over running the old engine in Wine (at least, my memory of running the old engine in Wine).

I pulled ideas from three different modlists to produce the list below, specifically I Heart Vanilla, I Heart Vanilla Director's Cut, and Expanded Vanilla, all from the aforementioned site modding-openmw.com. Past those curated mod sets I installed a maybe a few dozen mods that I personally like, some old, some new. It's a lot of mods - 86 - though less than what some folks run these days.

There were a number of mods that either conflicted with others or weren't working properly. The dungeon overhauls seemed to prevent the S3maphore mod from playing the correct music in certain dungeon interiors. I had some landmass or geography conflicts resulting in torn or disrupted ground (easily worked around). And, a big one, the Devilish Needs mod did not work well for me. I had to turn a few of its features off due to bugs or conflicts and could not use it to its fullest. If I were to start a new game today I'd give the mod Sun's Dusk a try to replace Devilish Needs.

Aside from that this all mostly worked as intended. The difficulty rebalancing mods did their job (and made many encounters much more challenging). NCGDMW-Lua worked well, although I made an error configuring it at the start, I should have set the skill growth speed to vanilla instead of the default "slow".

Not included in the list below (because I'm not sure when I installed them) are the OMWFX Shaders & MOMW Post Processing Pack shader packs. My shader chain (from the Post Processing section of settings.cfg) was: ssao_hq, quakeunderwater, clouds, godrays, bloomPS2, depth_of_field, reshade-colourfulness.

Anyway here's the modlist itself, copied from notes I took as I configured OpenMW. This should be all the major items; a dependency or something minor might have been missed.

No. Mod Name List?
000. Openmw
Unofficial Patches / Fixes
001. Patch For Purists IHV
002. Expansion Delay EXPV
003. Dubdilla Location Fix EXPV
004. Unofficial Morrowind Official Plugins Patched IHV
Difficulty Rebalancing
005. Beware The Sixth House EXPV
006. Tribunal Rebalance EXPV
007. Bloodmoon Rebalance EXPV
008. More Deadly Morrowind Denizens EXPV
Large Landmass Resources & Additions
009. Of Ash and Blight Data EXPV
010. Tamriel Data IHVDC
011. Tamriel Rebuilt (+Factions, +TRMusic) IHVDC
012. Skyrim: Home of the Nords IHVDC
013. Project Cyrodiil IHVDC
014. Tomb of the Snow Prince EXPV
Content Restoration, Integration
015. Cutting Room Floor EXPV
016. Expansions Integrated EXPV
017. Repopulated Creatures
018. OAAB Creatures EXPV
019. OAAB Leveled Lists EXPV
020. Expanded Loot - Food and Dishes
021. Magical Mainland Homes
Meshes, Performance, Textures, etc
022. Morrowind Optimization Patch IHV
023. Graphic Herbalism IHV
024. Weapon Sheathing IHV
025. Weapon Sheathing Additions (Remiros) IHV
026. Project Atlas IHV
027. Glow In The Dahrk IHV
028. Nords Shut Your Windows IHV
029. OpenMW Containers Animated (akortunov) IHV
030. White Suran EXPV
031. Kirel's Interior Weather IHV
032. Skies .IV (markel9875) EXPV
033. Oh God Snow for Skies.iv and OpenMW EXPV
Dungeon Overhauls
034. Better Dunmer Strongholds EXPV
035. Berandas Overhaul EXPV
036. OAAB Tombs And Towers EXPV
037. Mines and Caverns EXPV
038. Akulakhan's Best Chamber EXPV
039. Azura's Shrine Overhaul EXPV
Bodies, Clothes, Faces
040. Familiar Faces IHV
041. Kartoffel's Facelift IHVDC
042. Diverse Khajit EXPV
043. All Races And Classes Unlocked
044. Unique Items Compilation
045. Unique Finery Replacer
046. CanadianIce, Brady228 & Hurdy Gurdy's Robes
047. Pluginless NoGlow
048. VSBR Vanilla Style Body Replacers
049. VSBR Tamriel Data Addon
Danae123's mods
050. Wares Ultimate EXPV
051. Stuporstar's Books for Wares EXPV
052. Morrowind Trading Cards
Misc (1)
053. Yet Another Guard Diversity EXPV
054. Somewhat Passive Healthy Wildlife
055. Djangos Dialogue EXPV
056. Correspondences Of Morrowind
057. Near Vanilla Road Sign Replacer
058. A Strange Plant
059. Holidays Across Tamriel - Vvardenfell
060. Holidays Across Tamriel - Mainland
061. Protective Guards + Protective Guards Factions & NPCs EXPV
062. Go Home! EXPV
063. Fish With Fishing Poles
064. Devilish Needs
User Interface
065. Big Icons IHV
066. Vanilla Style HD Icons IHV
Music
067. S3maphore OpenMW Music Management IHVDC
068. Tamriel Rebuilt - Original Soundtrack IHVDC
069. Project Cyrodiil Music - Anvil and Sutch EXPV
070. MUSE Music Expansion - Ashlander EXPV
071. MUSE Music Expansion - Daedric EXPV
072. MUSE Music Expansion - Dwemer EXPV
073. MUSE Music Expansion - Empire
074. MUSE Music Expansion - Hlaalu EXPV
075. MUSE Music Expansion - Redoran EXPV
076. MUSE Music Expansion - Sixth House EXPV
077. MUSE Music Expansion - Telvanni
078. MUSE Music Expansion - Tomb EXPV
Misc (2)
079. Harvest Lights EXPV
080. CharGen Revamped V2 + CharGen TR Expansion
081. NCGDMW-Lua
082. Distant Fixes (LUA Edition) IHV
083. MOMW Post-Processing Shaders EXPV
084. Fantasia Grass Mod
085. Delta Plugin merged omwaddon
086. S3LightFixes IHV

For completeness here's the load order I used, copied from openmw.cfg:

No. ESM / ESP / omwaddon / omwscripts filename
001. Morrowind.esm
002. Tribunal.esm
003. Bloodmoon.esm
004. Patch for Purists.esm
005. Patch for Purists - Book Typos.ESP
006. Patch for Purists - Semi-Purist Fixes.ESP
007. Expansion Delay.ESP
008. Dubdilla Location Fix.ESP
009. AreaEffectArrows.esp
010. EBQ_Artifact.esp
011. LeFemmArmor.esp
012. adamantiumarmor.esp
013. bcsounds.esp
014. entertainers.esp
015. master_index.esp
016. Beware the Sixth House.ESP
017. Tribunal Rebalance.ESP
018. Bloodmoon Rebalance.ESP
019. MDMD - Creatures Add-On.ESP
020. MDMD - More Deadly Morrowind Denizens.ESP
021. OAAB_Data.esm
022. Tamriel_Data.esm
023. Tamriel_Data.omwscripts
024. TR_Mainland.esm
025. tamrielrebuilt.omwscripts
026. TR_Factions.esp
027. Sky_Main.esm
028. Cyr_Main.esm
029. Solstheim Tomb of The Snow Prince.esm
030. TOTSP TD Content Integration.esp
031. TOTSP_Patch_for_Purists_4.0.2.esp
032. TOTSP_Forceful_Travel_NPC_Override.ESP
033. Cutting Room Floor - Ald Redaynia.esp
034. Cutting Room Floor - Ald-ruhn Underground.esp
035. Cutting Room Floor - Bal Ur Ordinators.esp
036. Cutting Room Floor - Characters.esp
037. Cutting Room Floor - Conjuration.esp
038. Cutting Room Floor - Containers.esp
039. Cutting Room Floor - Corrected Interiors.esp
040. Cutting Room Floor - Creatures & Diseases TR.esp
041. Cutting Room Floor - Dagoth.esp
042. Cutting Room Floor - Dead Heroes.esp
043. Cutting Room Floor - Extra Jobs.esp
044. Cutting Room Floor - Extra Orders.esp
045. Cutting Room Floor - Free Slaves.esp
046. Cutting Room Floor - Herders.esp
047. Cutting Room Floor - Items TR.esp
048. Cutting Room Floor - Keys.esp
049. Cutting Room Floor - Kill Neloth.esp
050. Cutting Room Floor - Missing Persons TR.esp
051. Cutting Room Floor - Mournhold Caverns.esp
052. Cutting Room Floor - Other Extras.esp
053. Cutting Room Floor - Quests.esp
054. Cutting Room Floor - Shrine Blessings.esp
055. Cutting Room Floor - Snow Prince.esp
056. Cutting Room Floor - Sounds.esp
057. Cutting Room Floor - Spells.esp
058. Cutting Room Floor - Taverns.esp
059. Cutting Room Floor - Voice Lines.esp
060. Expansions Integrated - Fewer BM Creatures.esp
061. RepopulatedCreatures.ESP
062. OAAB Leveled Creatures.ESP
063. OAAB Leveled Lists.ESP
064. Expanded Loot.esm
065. Expanded Loot - Food and Dishes.ESP
066. Expanded Loot - Food and Dishes - TR Implementation.ESP
067. Magical Mainland Homes V2.1.ESP
068. chuzei_helm_no_neck.esp
069. Containers Animated.esp
070. whitesuran2_md_edition.esp
071. k_weather.esp
072. gitd_telvanni_dormers.esp
073. gitd_wl_rr_interiors.esp
074. Dunmer Stronghold - Andasreth V1.0.esp
075. Dunmer Stronghold - Falasmaryon V1.0.esp
076. Dunmer Stronghold - Falensarano V1.0.esp
077. Dunmer Stronghold - Hlormaren V1.0.esp
078. Dunmer Stronghold - Indoranyon V1.0.esp
079. Dunmer Stronghold - Kogorhun V1.0.esp
080. Dunmer Stronghold - Marandus V1.0.esp
081. Dunmer Stronghold - Rotheran V1.0.esp
082. Dunmer Stronghold - Telasero V1.0.esp
083. Dunmer Stronghold - Valenvaryon V1.0.esp
084. Berandas Overhaul.esp
085. OAAB - Tombs and Towers.ESP
086. Clean_Mines and Caverns.esp
087. ABCmod.ESP
088. RPNR_Shrine_Of_Azura.ESP
089. Diverse Khajiit.ESP
090. All Races and Classes Unlocked - Vanilla and Tamriel_Data.ESP
091. FM - Unique Items v1.0.ESP
092. UFR_v3dot2.esp
093. IceBradyHurdyRobeReplacerALL.esp
094. VSBR.ESP
095. VSBR_TD.ESP
096. Wares-base.esm
097. Wares_Legacy.esp
098. Wares_lists_OAAB.ESP
099. Wares_lists_TD.ESP
100. ST_Books_Wares_OAAB.ESP
101. MTC.esp
102. Wares_vanilla_random_lists.ESP
103. Wares_containers.ESP
104. Wares_npcs.ESP
105. Wares_traders.ESP
106. Wares_PC_containers.esp
107. Wares_PC_npcs.esp
108. Wares_PC_traders.esp
109. Wares_SHOTN_containers.esp
110. Wares_SHOTN_npcs.esp
111. Wares_SHOTN_traders.esp
112. Wares_TR_containers.esp
113. Wares_TR_npcs.esp
114. Wares_TR_traders.esp
115. Wares_MOAR.ESP
116. Yet Another Guard Diversity - Purist.ESP
117. Somewhat_Passive_Healthy_Wildlife.esp
118. Djangos Dialogue.ESP
119. Correspondances_of_Morrowind.esp
120. NearVanillaRoadSigns.esp
121. PB_AStrangePlant.esp
122. Holidays Across Tamriel - Vvardenfell.esp
123. Holidays Across Tamriel - Mainland.esp
124. protective_guards_for_omw.omwscripts
125. go-home.omwaddon
126. go-home.omwscripts
127. go-home-locking-doors.omwscripts
128. Fishing.ESP
129. Devilish Needs.esp
130. Devilish Needs.omwscripts
131. S3maphore.esp
132. harvest-lights.omwscripts
133. Clean_Chargen Revamped v2_3_2.esp
134. CharGen TR Expansion.ESP
135. ncgdmw.omwaddon
136. ncgdmw.omwscripts
137. distant-fixes-lua-edition.omwscripts
138. merged.omwaddon
139. S3LightFixes.omwaddon

I played a Sea Elf / Maormer NPC Priest class character (enabled by the All Races and Classes unlocked mod) and played through a good chunk of both the Vvardenfell and mainland Mages Guild and Imperial Cult questlines. I leaned into the blunt weapon, light armor, unarmored, mysticism, restoration, and conjuration skills. I used one-handed maces for damage and Tamriel Rebuilt's Staff of St. Ino as a walking stick (and as an excuse to repeatedly reference the works of Brian Eno). I finished the Bloodmoon expansion at around level 37. (A level I achieved by paying for training with gold I got from selling things to Creeper).

It was a good time! Morrowind is one of my favorite games and it was very fun to return to it after a ~5 year break. Tamriel Rebuilt is frankly incredible now, the new areas are built to a much higher quality than the parts of TR I played 15 years ago. I look forward to someday rolling another character so I can see more of TR (and SHotN and Project Cyrodiil).

I'm not completely done with this character, I think I'll return to it and do some post-game stuff (maybe complete the mages guild questline). But for now the game is going on break & priest Lyria gets to rest.


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