2025 Morrowind Mod List
Posted by Cameron Vanderzanden on
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After about 6 (!) months I recently finished a streamed playthrough of Morrowind. As finished as TES III can get anyway - the main quests of the base game and the two expansions complete. I played with around 85 mods, mostly sourced from the lists on Modding OpenMW.
After the cut you'll find a list of the mods I used with links back to nexusmods where they can be downloaded. Like the other modded game I played in 2025 I don't recommend this list. It's a better idea to pick one from modding-openmw.com and start from there.
I played the game on my Debian 12 (later Debian 13) personal computer using version 0.49 of the OpenMW engine reimplementation. The engine performed brilliantly & was a major upgrade over running the old engine in Wine (at least, my memory of running the old engine in Wine).
I pulled ideas from three different modlists to produce the list below, specifically I Heart Vanilla, I Heart Vanilla Director's Cut, and Expanded Vanilla, all from the aforementioned site modding-openmw.com. Past those curated mod sets I installed a maybe a few dozen mods that I personally like, some old, some new. It's a lot of mods - 86 - though less than what some folks run these days.
There were a number of mods that either conflicted with others or weren't working properly. The dungeon overhauls seemed to prevent the S3maphore mod from playing the correct music in certain dungeon interiors. I had some landmass or geography conflicts resulting in torn or disrupted ground (easily worked around). And, a big one, the Devilish Needs mod did not work well for me. I had to turn a few of its features off due to bugs or conflicts and could not use it to its fullest. If I were to start a new game today I'd give the mod Sun's Dusk a try to replace Devilish Needs.
Aside from that this all mostly worked as intended. The difficulty rebalancing mods did their job (and made many encounters much more challenging). NCGDMW-Lua worked well, although I made an error configuring it at the start, I should have set the skill growth speed to vanilla instead of the default "slow".
Not included in the list below (because I'm not sure when I installed them)
are the OMWFX Shaders & MOMW Post Processing Pack
shader packs. My shader chain (from the Post Processing section of
settings.cfg) was:
ssao_hq, quakeunderwater, clouds, godrays, bloomPS2, depth_of_field, reshade-colourfulness.
Anyway here's the modlist itself, copied from notes I took as I configured OpenMW. This should be all the major items; a dependency or something minor might have been missed.
For completeness here's the load order I used, copied from openmw.cfg:
| No. | ESM / ESP / omwaddon / omwscripts filename |
|---|---|
| 001. | Morrowind.esm |
| 002. | Tribunal.esm |
| 003. | Bloodmoon.esm |
| 004. | Patch for Purists.esm |
| 005. | Patch for Purists - Book Typos.ESP |
| 006. | Patch for Purists - Semi-Purist Fixes.ESP |
| 007. | Expansion Delay.ESP |
| 008. | Dubdilla Location Fix.ESP |
| 009. | AreaEffectArrows.esp |
| 010. | EBQ_Artifact.esp |
| 011. | LeFemmArmor.esp |
| 012. | adamantiumarmor.esp |
| 013. | bcsounds.esp |
| 014. | entertainers.esp |
| 015. | master_index.esp |
| 016. | Beware the Sixth House.ESP |
| 017. | Tribunal Rebalance.ESP |
| 018. | Bloodmoon Rebalance.ESP |
| 019. | MDMD - Creatures Add-On.ESP |
| 020. | MDMD - More Deadly Morrowind Denizens.ESP |
| 021. | OAAB_Data.esm |
| 022. | Tamriel_Data.esm |
| 023. | Tamriel_Data.omwscripts |
| 024. | TR_Mainland.esm |
| 025. | tamrielrebuilt.omwscripts |
| 026. | TR_Factions.esp |
| 027. | Sky_Main.esm |
| 028. | Cyr_Main.esm |
| 029. | Solstheim Tomb of The Snow Prince.esm |
| 030. | TOTSP TD Content Integration.esp |
| 031. | TOTSP_Patch_for_Purists_4.0.2.esp |
| 032. | TOTSP_Forceful_Travel_NPC_Override.ESP |
| 033. | Cutting Room Floor - Ald Redaynia.esp |
| 034. | Cutting Room Floor - Ald-ruhn Underground.esp |
| 035. | Cutting Room Floor - Bal Ur Ordinators.esp |
| 036. | Cutting Room Floor - Characters.esp |
| 037. | Cutting Room Floor - Conjuration.esp |
| 038. | Cutting Room Floor - Containers.esp |
| 039. | Cutting Room Floor - Corrected Interiors.esp |
| 040. | Cutting Room Floor - Creatures & Diseases TR.esp |
| 041. | Cutting Room Floor - Dagoth.esp |
| 042. | Cutting Room Floor - Dead Heroes.esp |
| 043. | Cutting Room Floor - Extra Jobs.esp |
| 044. | Cutting Room Floor - Extra Orders.esp |
| 045. | Cutting Room Floor - Free Slaves.esp |
| 046. | Cutting Room Floor - Herders.esp |
| 047. | Cutting Room Floor - Items TR.esp |
| 048. | Cutting Room Floor - Keys.esp |
| 049. | Cutting Room Floor - Kill Neloth.esp |
| 050. | Cutting Room Floor - Missing Persons TR.esp |
| 051. | Cutting Room Floor - Mournhold Caverns.esp |
| 052. | Cutting Room Floor - Other Extras.esp |
| 053. | Cutting Room Floor - Quests.esp |
| 054. | Cutting Room Floor - Shrine Blessings.esp |
| 055. | Cutting Room Floor - Snow Prince.esp |
| 056. | Cutting Room Floor - Sounds.esp |
| 057. | Cutting Room Floor - Spells.esp |
| 058. | Cutting Room Floor - Taverns.esp |
| 059. | Cutting Room Floor - Voice Lines.esp |
| 060. | Expansions Integrated - Fewer BM Creatures.esp |
| 061. | RepopulatedCreatures.ESP |
| 062. | OAAB Leveled Creatures.ESP |
| 063. | OAAB Leveled Lists.ESP |
| 064. | Expanded Loot.esm |
| 065. | Expanded Loot - Food and Dishes.ESP |
| 066. | Expanded Loot - Food and Dishes - TR Implementation.ESP |
| 067. | Magical Mainland Homes V2.1.ESP |
| 068. | chuzei_helm_no_neck.esp |
| 069. | Containers Animated.esp |
| 070. | whitesuran2_md_edition.esp |
| 071. | k_weather.esp |
| 072. | gitd_telvanni_dormers.esp |
| 073. | gitd_wl_rr_interiors.esp |
| 074. | Dunmer Stronghold - Andasreth V1.0.esp |
| 075. | Dunmer Stronghold - Falasmaryon V1.0.esp |
| 076. | Dunmer Stronghold - Falensarano V1.0.esp |
| 077. | Dunmer Stronghold - Hlormaren V1.0.esp |
| 078. | Dunmer Stronghold - Indoranyon V1.0.esp |
| 079. | Dunmer Stronghold - Kogorhun V1.0.esp |
| 080. | Dunmer Stronghold - Marandus V1.0.esp |
| 081. | Dunmer Stronghold - Rotheran V1.0.esp |
| 082. | Dunmer Stronghold - Telasero V1.0.esp |
| 083. | Dunmer Stronghold - Valenvaryon V1.0.esp |
| 084. | Berandas Overhaul.esp |
| 085. | OAAB - Tombs and Towers.ESP |
| 086. | Clean_Mines and Caverns.esp |
| 087. | ABCmod.ESP |
| 088. | RPNR_Shrine_Of_Azura.ESP |
| 089. | Diverse Khajiit.ESP |
| 090. | All Races and Classes Unlocked - Vanilla and Tamriel_Data.ESP |
| 091. | FM - Unique Items v1.0.ESP |
| 092. | UFR_v3dot2.esp |
| 093. | IceBradyHurdyRobeReplacerALL.esp |
| 094. | VSBR.ESP |
| 095. | VSBR_TD.ESP |
| 096. | Wares-base.esm |
| 097. | Wares_Legacy.esp |
| 098. | Wares_lists_OAAB.ESP |
| 099. | Wares_lists_TD.ESP |
| 100. | ST_Books_Wares_OAAB.ESP |
| 101. | MTC.esp |
| 102. | Wares_vanilla_random_lists.ESP |
| 103. | Wares_containers.ESP |
| 104. | Wares_npcs.ESP |
| 105. | Wares_traders.ESP |
| 106. | Wares_PC_containers.esp |
| 107. | Wares_PC_npcs.esp |
| 108. | Wares_PC_traders.esp |
| 109. | Wares_SHOTN_containers.esp |
| 110. | Wares_SHOTN_npcs.esp |
| 111. | Wares_SHOTN_traders.esp |
| 112. | Wares_TR_containers.esp |
| 113. | Wares_TR_npcs.esp |
| 114. | Wares_TR_traders.esp |
| 115. | Wares_MOAR.ESP |
| 116. | Yet Another Guard Diversity - Purist.ESP |
| 117. | Somewhat_Passive_Healthy_Wildlife.esp |
| 118. | Djangos Dialogue.ESP |
| 119. | Correspondances_of_Morrowind.esp |
| 120. | NearVanillaRoadSigns.esp |
| 121. | PB_AStrangePlant.esp |
| 122. | Holidays Across Tamriel - Vvardenfell.esp |
| 123. | Holidays Across Tamriel - Mainland.esp |
| 124. | protective_guards_for_omw.omwscripts |
| 125. | go-home.omwaddon |
| 126. | go-home.omwscripts |
| 127. | go-home-locking-doors.omwscripts |
| 128. | Fishing.ESP |
| 129. | Devilish Needs.esp |
| 130. | Devilish Needs.omwscripts |
| 131. | S3maphore.esp |
| 132. | harvest-lights.omwscripts |
| 133. | Clean_Chargen Revamped v2_3_2.esp |
| 134. | CharGen TR Expansion.ESP |
| 135. | ncgdmw.omwaddon |
| 136. | ncgdmw.omwscripts |
| 137. | distant-fixes-lua-edition.omwscripts |
| 138. | merged.omwaddon |
| 139. | S3LightFixes.omwaddon |
I played a Sea Elf / Maormer NPC Priest class character (enabled by the All Races and Classes unlocked mod) and played through a good chunk of both the Vvardenfell and mainland Mages Guild and Imperial Cult questlines. I leaned into the blunt weapon, light armor, unarmored, mysticism, restoration, and conjuration skills. I used one-handed maces for damage and Tamriel Rebuilt's Staff of St. Ino as a walking stick (and as an excuse to repeatedly reference the works of Brian Eno). I finished the Bloodmoon expansion at around level 37. (A level I achieved by paying for training with gold I got from selling things to Creeper).
It was a good time! Morrowind is one of my favorite games and it was very fun to return to it after a ~5 year break. Tamriel Rebuilt is frankly incredible now, the new areas are built to a much higher quality than the parts of TR I played 15 years ago. I look forward to someday rolling another character so I can see more of TR (and SHotN and Project Cyrodiil).
I'm not completely done with this character, I think I'll return to it and do some post-game stuff (maybe complete the mages guild questline). But for now the game is going on break & priest Lyria gets to rest.
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