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Short QuakeC movement exhibition on pd_ladders.bsp

The map shown in the video above is pd_ladders.bsp (a test map from progs_dump 3) by dumptruck_ds. Player movement, both acceleration and the slidemove, is all done through custom QuakeC running on the FTEQW engine. Movement techniques shown include ladders (obv.), mantling, stairstepping (airsteps), Q1 air accel, Q3 air accel (strafejumping), CPM air control, and so on.

I wish I could've chosen to obsess over something other than a Quake mod. Having said that the movement feels pretty good now. It's getting there.


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Valkyrie Profile is hard if you don't know what to do ahead of time. Lezard's tower was a brutal spike in difficulty.

Got through it with help from chat after 3 hours and needed to stop for the day. Will continue the game and move into Chapter 5 on Thursday (hopefully).






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I have a copy of Heaven Is Waiting but I don't have this release (Seduction), I definitely need to pick it up.

For some reason programming always makes me itch for goth rock. (And coincidentally the Quake FlyMove / SlideMove function I was tinkering with is called "DanceMove" in the code.)



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Continuing Valkyrie Profile (1999, PSX) today at twitch.tv/andreaen.

Finishing out Chapter 1 and going into Ch. 2 this session. (And I did some reading on the game's systems yesterday, hopefully I understand them better now.)

Valkyrie Profile (pt. 2, first playthrough)

Chapter 1 complete, part of Chapter 2

Twitch



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I'm starting a game of Valkyrie Profile (1999, PSX) on stream today over at twitch.tv/andreaen.

Back to JRPGs after a short break. I'm not sure what to think of this game yet - it looks interesting, and I have the sequel to play after. I hope it isn't too difficult.

Valkyrie Profile (pt. 1, first playthrough)

Chapter 0, halfway into Chapter 1

Twitch



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I really enjoyed Q1 Dimension Of The Machine,

The levels were big, detailed, and well thought-out. Played it on hard and it never felt unfair, I always had the tools (weapons, ammo, cover, etc) to handle the encounters. When it did get spicy it was satisfying not frustrating.

It was also very beautiful. Texturing, lighting, architecture, really fantastic. Good Stuff all around. Glad I (finally) picked it up.


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Quake 1 Dimension Of The Machine right now over at twitch.tv/andreaen.

This is the map pack/mod that was released for Quake's 25th anniversary in 2021. I haven't played it before, this is my first time through, so I expect it to be impressive / a struggle.

Dimension Of The Machine (first playthrough)

mge1-mge5 and mgend complete

Twitch