djcev.com

//




bsd.network/@cev/112777114360498415

@cev@bsd.network's avatar image

@cev@bsd.network // / 112777114360498415 Origin link. Source file. This is a reply.
Tags: .

I have a copy of Heaven Is Waiting but I don't have this release (Seduction), I definitely need to pick it up.

For some reason programming always makes me itch for goth rock. (And coincidentally the Quake FlyMove / SlideMove function I was tinkering with is called "DanceMove" in the code.)



bsd.network/@cev/112762237505481783

@cev@bsd.network's avatar image

@cev@bsd.network // / 112762237505481783 Origin link. Source file.
Tags: , , , .

Continuing Valkyrie Profile (1999, PSX) today at twitch.tv/andreaen.

Finishing out Chapter 1 and going into Ch. 2 this session. (And I did some reading on the game's systems yesterday, hopefully I understand them better now.)

Valkyrie Profile (pt. 2, first playthrough)

Chapter 1 complete, part of Chapter 2

Twitch



bsd.network/@cev/112750207562522461

@cev@bsd.network's avatar image

@cev@bsd.network // / 112750207562522461 Origin link. Source file.
Tags: , , , .

I'm starting a game of Valkyrie Profile (1999, PSX) on stream today over at twitch.tv/andreaen.

Back to JRPGs after a short break. I'm not sure what to think of this game yet - it looks interesting, and I have the sequel to play after. I hope it isn't too difficult.

Valkyrie Profile (pt. 1, first playthrough)

Chapter 0, halfway into Chapter 1

Twitch



bsd.network/@cev/112720348539946757

@cev@bsd.network's avatar image

@cev@bsd.network // / 112720348539946757 Origin link. Source file.
Tags: , .

Smooth upgrade to Debian 12.6 today (done the usual way, a simple apt update && apt upgrade). Cheers and thanks to the Debian team.

Did have to reboot though (for the new kernel), that always makes me anxious.


bsd.network/@cev/112694127147163364

@cev@bsd.network's avatar image

@cev@bsd.network // / 112694127147163364 Origin link. Source file. This is a reply.
Tags: , .

I really enjoyed Q1 Dimension Of The Machine,

The levels were big, detailed, and well thought-out. Played it on hard and it never felt unfair, I always had the tools (weapons, ammo, cover, etc) to handle the encounters. When it did get spicy it was satisfying not frustrating.

It was also very beautiful. Texturing, lighting, architecture, really fantastic. Good Stuff all around. Glad I (finally) picked it up.


bsd.network/@cev/112692944041440440

@cev@bsd.network's avatar image

@cev@bsd.network // / 112692944041440440 Origin link. Source file.
Tags: , , , .

Quake 1 Dimension Of The Machine right now over at twitch.tv/andreaen.

This is the map pack/mod that was released for Quake's 25th anniversary in 2021. I haven't played it before, this is my first time through, so I expect it to be impressive / a struggle.

Dimension Of The Machine (first playthrough)

mge1-mge5 and mgend complete

Twitch


bsd.network/@cev/112691957019875619

@cev@bsd.network's avatar image

@cev@bsd.network // / 112691957019875619 Origin link. Source file. This is a reply.
Tags: , .

also I seem to have remembered today A. how pointers work and B. that QuakeC has them.


bsd.network/@cev/112691236205474485

@cev@bsd.network's avatar image

@cev@bsd.network // / 112691236205474485 Origin link. Source file.
Tags: , .

I think I've *finally* fixed a persistent bug in my Q1 slidemove code. I can now wallrun up stairs without stopping or getting caught.

Been trying to fix that for at least 6 months.