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Git Repos / fte_dogmode / qc / triggers / heal.qc

Last update to this file was on 2024-06-15 at 19:50.

Show heal.qc

//==============================================================================
// trigger_heal -- from custents, modified by dumptruck_ds
// Original entity submitted by Jan Martin Mathiassen, aka. TGR
// was in dtmisc.qc -- CEV
//==============================================================================

//======================================================================
// constants
//======================================================================

#ifdef SSQC
const float TRIGGER_HEAL_START_ON = 1;
const float TRIGGER_HEAL_PLAYER_ONLY = 2;
const float TRIGGER_HEAL_MONSTER_ONLY = 4;
#endif

//======================================================================
// fields
//======================================================================

#ifdef SSQC
.float heal_timer;
.float heal_amount;
.float health_max;
#endif

//======================================================================
// forward declarations
//======================================================================

#ifdef SSQC
// trigger_heal
void() trigger_heal_think;
void() trigger_heal_touch;
// void() trigger_heal_toggle;
void(entity e) trigger_heal_init;
void() trigger_heal;
#endif

//------------------------------------------------------------------------------

#ifdef SSQC
/*QUAKED trigger_heal (.5 .5 .5) ? TRIGGER_HEAL_START_ON TRIGGER_HEAL_PLAYER_ONLY TRIGGER_HEAL_MONSTER_ONLY X X X X X NOT_ON_EASY NOT_ON_NORMAL NOT_ON_HARD_OR_NIGHTMARE NOT_IN_DEATHMATCH NOT_IN_COOP NOT_IN_SINGLEPLAYER X NOT_ON_HARD_ONLY NOT_ON_NIGHTMARE_ONLY

Any object touching this will be healed
heal_amount -- the amount to heal each time (default 5)
wait -- the time between each healing (default 1)
health_max -- the upper limit for the healing (default 100, max 250)
sounds -- set to 1 to enable the noise1 field for custom healing sound
noise -- path to custom sound file
message -- message to print on heal
count -- maximum heal before exhausted
speed -- amount to recharge at a time
delay -- time before recharging
message2 -- message to print when exhausted
*/
//----------------------------------------------------------------------
// class trigger_heal: base_trigger
// {
//--------------------------------------------------------------
void() trigger_heal_think =
{
if (self.cnt == self.count)
{
dprint ("trigger_heal think: full\n");
self.think = sub_null;
return;
}

local float recharge_amount = self.speed;

if (self.count < (self.cnt + self.speed))
recharge_amount = self.count - self.cnt;

dprint ("trigger_heal think: [max: ");
dprint (ftos(self.count));
dprint (", current: ");
dprint (ftos(self.cnt));
dprint (", recharging: ");
dprint (ftos(recharge_amount));
dprint ("]\n");

self.cnt = self.cnt + recharge_amount;
self.nextthink = time + self.delay;
};

//--------------------------------------------------------------
void() trigger_heal_touch =
{
if (self.estate != STATE_ACTIVE)
return;

// from Copper -- dumptruck_ds
if (other.movetype == MOVETYPE_NOCLIP)
{
return;
}

if (self.spawnflags & TRIGGER_HEAL_PLAYER_ONLY &&
other.classtype != CT_PLAYER)
{
return;
}

if (self.spawnflags & TRIGGER_HEAL_MONSTER_ONLY &&
!(other.flags & FL_MONSTER))
{
return;
}

if (other.classtype != CT_PLAYER &&
!(other.flags & FL_MONSTER))
{
return;
}

if (other.heal_timer > time)
{
return;
}

if (self.count && self.cnt <= 0)
{
if (self.message2 != __NULL__ && self.message2 != "")
centerprint (other, self.message2);
return;
}

if ((other.takedamage) && (other.health < self.health_max))
{
if (self.noise != "")
sound (self, CHAN_AUTO, self.noise,
VOL_HIGH, ATTN_NORM);
else
sound (self, CHAN_AUTO, "items/r_item1.wav",
VOL_HIGH, ATTN_NORM);

local float calc_healing;

if ((other.health + self.heal_amount) > self.health_max)
calc_healing = self.health_max - other.health;
else
calc_healing = self.heal_amount;

if (self.count)
{
if (calc_healing > self.cnt)
calc_healing = self.cnt;

self.cnt -= calc_healing;

if (self.delay)
{
self.think = trigger_heal_think;
self.nextthink = time + self.delay;
}

dprint (sprintf("trigger_heal_touch: "
"used [max: %f, current: %f, "
"using: %f]\n",
self.count, self.cnt, calc_healing));
}

if (self.message != __NULL__ && self.message != "")
centerprint (other, self.message);

T_Heal (other, calc_healing, 1);
other.heal_timer = time + self.wait;
}
};

/*
//--------------------------------------------------------------
void() trigger_heal_toggle =
{
if (self.touch)
self.touch = sub_null;
else
self.touch = trigger_heal_touch;
};
*/

//--------------------------------------------------------------
void(entity e) trigger_heal_init =
{
e.classname = "trigger_heal";
e.classtype = CT_TRIGGER_HEAL;

// play custom sound for healing if noise key exists
precache_sound ("items/r_item1.wav");
if (e.noise != "")
precache_sound (e.noise);

base_trigger_init (e);

if (e.wait == 0)
e.wait = 1;

if (e.heal_amount == 0)
e.heal_amount = 5;

if (e.health_max == 0)
e.health_max = 100;
else if (e.health_max > 250)
e.health_max = 250;

if (e.count)
{
e.cnt = e.count;

if (e.speed && !e.delay)
e.delay = 10;
else if (!e.speed && e.delay)
e.speed = 5;
}

/*
if (e.targetname)
{
e.use = trigger_heal_toggle;
if (e.spawnflags & TRIGGER_HEAL_START_ON)
e.touch = trigger_heal_touch;
else
e.touch = sub_null;
}
else
*/
e.touch = trigger_heal_touch;

sub_checkwaiting (e);
};

//--------------------------------------------------------------
void() trigger_heal =
{
// new spawnflags for all entities -- iw
if (SUB_Inhibit())
return;

trigger_heal_init (self);
};
// };
#endif

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