Git Repos / fte_dogmode / qc / projectiles / zombiechunk.qc
Last update to this file was on 2024-06-15 at 19:50.
Show zombiechunk.qc
//==============================================================================
// Zombie grenade projectile
//==============================================================================
//======================================================================
// constants
//======================================================================
const float ZCHUNK_DIRECT_DAMAGE = 10; // direct damage; 10 is id1
// zombie chunks don't splash
const float ZCHUNK_SPEED = 600; // id1 default 600
const vector ZCHUNK_MINS = '0 0 0'; // let's not change this -- CEV
const vector ZCHUNK_MAXS = '0 0 0'; //
//======================================================================
// forward declarations
//======================================================================
// projectile_zombiechunk
void() projectile_zombiechunk_touch;
entity(entity src, vector org, vector vel) spawn_projectile_zombiechunk;
void(entity e) projectile_zombiechunk_init;
strip void() projectile_zombiechunk;
//------------------------------------------------------------------------------
//----------------------------------------------------------------------
// class projectile_zombiechunk: base_projectile
// {
//--------------------------------------------------------------
// ZombieGrenadeTouch
//--------------------------------------------------------------
void() projectile_zombiechunk_touch =
{
if (base_projectile_check_touch())
return;
if (other.takedamage)
{
// hardcoded 10 damage -- CEV
t_damage2 (other, self, self.owner, self.direct_damage);
sound (self, CHAN_WEAPON, "zombie/z_hit.wav",
VOL_HIGH, ATTN_NORM);
remove (self);
return;
}
// bounce sound
sound (self, CHAN_WEAPON, "zombie/z_miss.wav",
VOL_HIGH, ATTN_NORM);
self.velocity = '0 0 0';
self.avelocity = '0 0 0';
self.touch = sub_remove;
};
//--------------------------------------------------------------
entity(entity src, vector org, vector vel)
spawn_projectile_zombiechunk =
{
local entity e = spawn ();
e.owner = src;
e.origin = org;
e.velocity = vel;
e.avelocity = src.cust_avelocity;
// damage
e.direct_damage = ZCHUNK_DIRECT_DAMAGE;
// model, skin, & sounds
e.mdl_proj = src.mdl_proj;
e.skin_proj = src.skin_proj;
e.snd_hit = src.snd_hit;
projectile_zombiechunk_init (e);
return e;
};
//--------------------------------------------------------------
void(entity e) projectile_zombiechunk_init =
{
base_projectile_init (e);
e.classname = "zgibs";
e.classtype = CT_PROJECTILE_ZOMBIECHUNK;
e.movetype = MOVETYPE_BOUNCE;
e.solid = SOLID_BBOX;
e.touch = projectile_zombiechunk_touch;
e.angles = vectoangles (e.velocity);
if (!e.avelocity)
e.avelocity = '3000 1000 2000';
if (!e.proj_basespeed)
e.proj_basespeed = ZCHUNK_SPEED;
if (!e.direct_damage)
e.direct_damage = ZCHUNK_DIRECT_DAMAGE;
// dumptruck_ds custom_mdls
if (e.mdl_proj != "")
setmodel (e, e.mdl_proj);
else
setmodel (e, "progs/zom_gib.mdl");
// dumptruck_ds
if (e.skin_proj)
e.skin = e.skin_proj;
else
e.skin = 0;
setsize (e, ZCHUNK_MINS, ZCHUNK_MAXS);
setorigin (e, e.origin);
// set missile duration
e.nextthink = time + 2.5;
e.think = sub_remove;
};
//--------------------------------------------------------------
strip void() projectile_zombiechunk =
{
projectile_zombiechunk_init (self);
};
// };
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Log zombiechunk.qc
Date | Commit Message | Author | + | - |
---|---|---|---|---|
2024-06-15 | Major update, committing as-is, will have bugs | cev | +4 | -2 |
2024-04-05 | Player footsteps, shareware monsters, misc? | cev | +1 | |
2024-03-24 | 2nd pass refactor, rework QC class structure | cev | +77 | -34 |
2024-02-18 | Client/player, projectiles, entrypoints refactor | cev | +77 |
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