Git Repos / fte_dogmode / qc / projectiles / lavaball.qc
Last update to this file was on 2024-06-15 at 19:50.
Show lavaball.qc
//==============================================================================
// Chthon Lavaball
//==============================================================================
//======================================================================
// constants
//======================================================================
const float LAVABALL_DIRECT_DAMAGE = 100;// direct damage; 100 is id1
const float LAVABALL_SPLASH_DAMAGE = 120;// splash damage; 120 is id1
const float LAVABALL_SPEED = 300; // id1 Chthon fires at 300ups
const float LAVABALL_HEALTH = 100; // much more difficult to destroy
// found using FTE's sv_gameplayfix_setmodelrealbox
// const vector LAVABALL_MINS = '-4.06976 -7.56844 -3.0414';
// const vector LAVABALL_MAXS = '9.56484 7.31226 13.5418';
const vector LAVABALL_MINS = '-7 -7 -8';// slightly more generous mins & maxs
const vector LAVABALL_MAXS = '7 7 8';
//======================================================================
// forward declarations
//======================================================================
// projectile_lavaball
void(vector dir) projectile_lavaball_destroy;
entity(entity src, vector org, vector vel) spawn_projectile_lavaball;
void(entity e) projectile_lavaball_init;
strip void() projectile_lavaball;
//------------------------------------------------------------------------------
//----------------------------------------------------------------------
// class projectile_lavaball: base_projectile
// {
//--------------------------------------------------------------
void(vector dir) projectile_lavaball_destroy =
{
if (self.aflag & PROJECTILE_DESTROYED)
return;
self.aflag |= PROJECTILE_DESTROYED;
self.destroy = sub_nulldestroy;
self.think = sub_null;
self.touch = sub_null;
base_projectile_touch ();
};
//--------------------------------------------------------------
entity(entity src, vector org, vector vel) spawn_projectile_lavaball =
{
entity e = spawn ();
e.owner = src;
e.enemy = src.enemy;
e.origin = org;
e.velocity = vel;
e.avelocity = src.cust_avelocity;
// parameters for homing
e.homing = src.homing;
e.proj_speed_mod = src.proj_speed_mod;
e.waitmin = src.waitmin;
// model, skin, & sounds
e.mdl_proj = src.mdl_proj;
e.skin_proj = src.skin_proj;
e.snd_hit = src.snd_hit;
projectile_lavaball_init (e);
return e;
};
//--------------------------------------------------------------
void(entity e) projectile_lavaball_init =
{
base_projectile_init (e);
e.classname = "lavaball";
e.classtype = CT_PROJECTILE_LAVABALL;
e.movetype = MOVETYPE_FLYMISSILE;
e.solid = SOLID_BBOX;
e.destroy = projectile_lavaball_destroy;
e.touch = base_projectile_touch;
e.aflag |= PROJECTILE_EXPLOSIVE;
e.health = LAVABALL_HEALTH;
e.takedamage = DAMAGE_YES;
e.angles = vectoangles (e.velocity);
// trap_shooter sets avelocity to '0 0 400' -- CEV
if (!e.avelocity)
e.avelocity = '200 100 300';
if (!e.proj_basespeed)
e.proj_basespeed = LAVABALL_SPEED;
if (!e.direct_damage)
e.direct_damage = LAVABALL_DIRECT_DAMAGE;
if (!e.splash_damage)
e.splash_damage = LAVABALL_SPLASH_DAMAGE;
// dumptruck_ds custom_mdls
if (e.mdl_proj != "")
setmodel (e, e.mdl_proj);
else
setmodel (e, "progs/lavaball.mdl");
// dumptruck_ds
if (e.skin_proj)
e.skin = e.skin_proj;
else
e.skin = 0;
if (e.homing > 0)
{
base_projectile_setup_homing (e,
e.proj_basespeed * e.proj_speed_mod);
}
else
{
e.think = sub_remove;
e.nextthink = time + 6;
}
setsize (e, LAVABALL_MINS, LAVABALL_MAXS);
setorigin (e, e.origin);
};
//--------------------------------------------------------------
strip void() projectile_lavaball =
{
projectile_lavaball_init (self);
};
// };
Return to the top of this page or return to the overview of this repo.
Log lavaball.qc
Date | Commit Message | Author | + | - |
---|---|---|---|---|
2024-06-15 | Major update, committing as-is, will have bugs | cev | +2 | -2 |
2024-04-12 | Moveable gibs, heads, some bugfixes | cev | +3 | -3 |
2024-04-08 | Registered monsters, projectile bugfixes | cev | +8 | -2 |
2024-04-05 | Player footsteps, shareware monsters, misc? | cev | +1 | |
2024-03-24 | 2nd pass refactor, rework QC class structure | cev | +77 | -37 |
2024-02-18 | Client/player, projectiles, entrypoints refactor | cev | +83 |
Return to the top of this page or return to the overview of this repo.