Git Repos / fte_dogmode / qc / info / camera.qc
Last update to this file was on 2024-03-24 at 02:40.
Show camera.qc
//==============================================================================
// info_movie_camera, info_focal_point -- was in cutscene.qc
//==============================================================================
//======================================================================
// forward declarations
//======================================================================
// info_movie_camera
void() info_movie_camera_touch;
entity(entity src, vector org) spawn_info_movie_camera;
void(entity e) info_movie_camera_init;
void() info_movie_camera;
// info_focal_point
entity(entity src, vector org) spawn_info_focal_point;
void(entity e) info_focal_point_init;
void() info_focal_point;
//------------------------------------------------------------------------------
/*QUAKED info_movie_camera (.5 .5 .5) (-8 -8 -8) (8 8 32) X X X X X X X X NOT_ON_EASY NOT_ON_NORMAL NOT_ON_HARD_OR_NIGHTMARE NOT_IN_DEATHMATCH NOT_IN_COOP NOT_IN_SINGLEPLAYER X NOT_ON_HARD_ONLY NOT_ON_NIGHTMARE_ONLY
This is the destination marker for a camera. It should have a "targetname"
field with the same value as a camera-trigger's "target" field.
*/
//----------------------------------------------------------------------
// class info_movie_camera: base_mapentity
// {
//--------------------------------------------------------------
void() info_movie_camera_touch =
{
local string temps;
if (other.classname != "camera")
return;
temps = self.target;
self.target = self.message;
sub_usetargets ();
self.target = temps;
if (self.cnt)
return;
self.nextthink = time + 10;
self.solid = SOLID_NOT;
};
//--------------------------------------------------------------
entity(entity src, vector org) spawn_info_movie_camera =
{
local entity e = spawn ();
e.owner = src;
e.origin = org;
info_movie_camera_init (e);
return e;
};
//--------------------------------------------------------------
void(entity e) info_movie_camera_init =
{
// this does nothing, just serves as a target spot
base_mapentity_init (e);
// ...more than a spot in Zer mode.
e.classname = "info_movie_camera";
e.classtype = CT_INFO_MOVIE_CAMERA;
e.solid = SOLID_TRIGGER;
e.think = sub_remove;
e.touch = info_movie_camera_touch;
// e.use = sub_null;
setorigin (e, e.origin);
setsize (e, '-8 -8 -8', '8 8 8');
};
//--------------------------------------------------------------
void() info_movie_camera =
{
// new spawnflags for all entities -- iw
if (SUB_Inhibit())
return;
info_movie_camera_init (self);
};
// };
/*QUAKED info_focal_point (.5 .5 .5) (-8 -8 -8) (8 8 32) X X X X X X X X NOT_ON_EASY NOT_ON_NORMAL NOT_ON_HARD_OR_NIGHTMARE NOT_IN_DEATHMATCH NOT_IN_COOP NOT_IN_SINGLEPLAYER X NOT_ON_HARD_ONLY NOT_ON_NIGHTMARE_ONLY
This is the point that the camera will face. It should have a "targetname"
field with the same value as a camera-trigger's "focal_point" field.
*/
//----------------------------------------------------------------------
// class info_focal_point: base_mapentity
// {
// PM: This entity is kept only for map compatibility reasons.
// Otherwise, this entity is redundant. Use 'info_notnull'
// instead.
// just holds a spot for the focal point.
//--------------------------------------------------------------
entity(entity src, vector org) spawn_info_focal_point =
{
local entity e = spawn ();
e.owner = src;
e.origin = org;
info_focal_point_init (e);
return e;
};
//--------------------------------------------------------------
void(entity e) info_focal_point_init =
{
base_mapentity_init (e);
e.classname = "info_focal_point";
e.classtype = CT_INFO_FOCAL_POINT;
};
//--------------------------------------------------------------
void() info_focal_point =
{
// new spawnflags for all entities -- iw
if (SUB_Inhibit())
return;
info_focal_point_init (self);
};
// };
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Log camera.qc
Date | Commit Message | Author | + | - |
---|---|---|---|---|
2024-03-24 | 2nd pass refactor, rework QC class structure | cev | +86 | -35 |
2024-02-18 | Client/player, projectiles, entrypoints refactor | cev | +2 | -2 |
2024-01-31 | Class based monster refactor & start projectiles | cev | +1 | -1 |
2024-01-09 | Continue OO / Class-based refactor | cev | +18 | -12 |
2023-12-09 | Start OO / class-based refactor, work on items | cev | +68 |
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