Git Repos / fte_dogmode / qc / func / illusionary.qc
Last update to this file was on 2024-06-15 at 19:50.
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//==============================================================================
// func_illusionary
//==============================================================================
//======================================================================
// forward declarations
//======================================================================
// func_illusionary
#ifdef SSQC
void(entity e) func_illusionary_init;
void() func_illusionary;
#endif
//------------------------------------------------------------------------------
/*QUAKED func_illusionary (0 .5 .8) ? X X X X X X X X NOT_ON_EASY NOT_ON_NORMAL NOT_ON_HARD_OR_NIGHTMARE NOT_IN_DEATHMATCH NOT_IN_COOP NOT_IN_SINGLEPLAYER X NOT_ON_HARD_ONLY NOT_ON_NIGHTMARE_ONLY
A simple entity that looks solid but lets you walk through it.
*/
//----------------------------------------------------------------------
// class func_illusionary: base_func
// {
#ifdef SSQC
//--------------------------------------------------------------
void(entity e) func_illusionary_init =
{
e.classname = "func_illusionary";
e.classtype = CT_FUNC_ILLUSIONARY;
base_func_init (e);
e.angles = '0 0 0';
e.movetype = MOVETYPE_NONE;
e.solid = SOLID_NOT;
setmodel (e, e.model);
makestatic (e);
};
//--------------------------------------------------------------
void() func_illusionary =
{
// new spawnflags for all entities -- iw
if (SUB_Inhibit())
return;
func_illusionary_init (self);
};
#endif
// };
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Log illusionary.qc
Date | Commit Message | Author | + | - |
---|---|---|---|---|
2024-06-15 | Major update, committing as-is, will have bugs | cev | +4 | |
2024-03-24 | 2nd pass refactor, rework QC class structure | cev | +31 | -10 |
2024-01-09 | Continue OO / Class-based refactor | cev | +13 | -9 |
2023-11-27 | Code reorg, minor movement changes, misc | cev | +19 |
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