Git Repos / fte_dogmode / README.md
Last update to this file was on 2024-06-15 at 19:50.
Show README.md
## Quake 1 Dog Mode
### Credits, Sources, & License
#### Quake C (Mod Source)
Client side Quake C based on Arcane Dimensions by Simon O'Callaghan (Sock)
and others, original available at:
<https://github.com/SimsOCallaghan/ArcaneDimensions>
Server side Quake C based on progs_dump version 3.0, which can be found at:
<https://github.com/progs-dump-dev/progs_dump/>
Both above sources licensed GPL 2.0; Dog Mode (this mod, and the Quake C
source in this repo) is presented under the same license.
#### Models
#### Sounds
All included sounds have been adjusted, edited, filtered, or re-mixed in
some way (hopefully for the better) and are presented in 16bit 22050hz
mono format.
* sound/oldone2/pd_pop2.wav from progs_dump version 3.0
Footsteps
TODO
### The Name "Dog Mode"
I have a (now foggy) memory of a night of PQL duels where, inbetween
matches on Aerowalk, an acquaintance joined the server as spectator
and asked the question "are you playing those dog maps again?". They
then left without waiting for an answer. I remember that moment often.
It's enormously funny to me.
Dog mode then is a mod for Quake 1 designed to suit what I imagine a
"dog map" is.
Return to the top of this page or return to the overview of this repo.
Log README.md
Date | Commit Message | Author | + | - |
---|---|---|---|---|
2024-06-15 | Major update, committing as-is, will have bugs | cev | +9 | -5 |
2023-12-09 | Start OO / class-based refactor, work on items | cev | +12 | |
2023-10-13 | Import CSQC, new defs, README; move some files | cev | +24 |
Return to the top of this page or return to the overview of this repo.