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Git Repos / fte_dogmode / README.md

Last update to this file was on 2023-12-09 at 18:29.

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## Quake 1 Dog Mode

### Credits, Sources, & License

#### Quake C (Mod Source)

Client side Quake C based on Arcane Dimensions by Simon O'Callaghan (Sock)
and others, original available at:
<https://github.com/SimsOCallaghan/ArcaneDimensions>

Server side Quake C based on progs_dump version 3.0, which can be found at:
<https://github.com/progs-dump-dev/progs_dump/>

Both above sources licensed GPL 2.0; Dog Mode (this mod, and the Quake C
source in this repo) is presented under the same license.

#### Models & Sounds

Models

Sounds

* sound/items/armor_shard_q3.wav Armor shard sound from Quake 3 (id Software).
* sound/items/item_respawn_q3.wav item repsawning sound from Q3 (id Software).
* sound/oldone2/pd_pop2.wav from progs_dump version 3.0

### The Name "Dog Mode"

I have a (now foggy) memory of a night of PQL duels where, inbetween
matches on Aerowalk, an acquaintance joined the server as spectator
and asked the question "are you playing those dog maps again?". They
then left without waiting for an answer. I remember that moment often.
It's enormously funny to me.

Dog mode then is a mod for Quake 1 designed to suit what I imagine a
"dog map" is.

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Log README.md

Date Commit Message Author + -
2023-12-09 Start OO / class-based refactor, work on items cev +12  
2023-10-13 Import CSQC, new defs, README; move some files cev +24  

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